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General Tabletop Discussion
*Dungeons & Dragons
Artificer Class, Revised: Rip Me A New One
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<blockquote data-quote="RealAlHazred" data-source="post: 6749914" data-attributes="member: 25818"><p><strong>Originally posted by Tempest_Stormwind:</strong></p><p></p><p>And those are the unique spells I was talking about. I don't view them as detached from the class they're in - I view them as <em>part</em> of the class they're in. The artificer can already steal the low-level ones for hiimself relatively easily - a prospect that I will probably end up curtailing, if the multiclass tests come out the way I think they will. I wouldn't want him to <em>also</em> be able to steal them for others.</p><p> </p><p></p><p>I did mention earlier that having two sets of "spells known" raises all sorts of confusion and exceptions (Why can't he cast a spell he knows? He knows it! And likewise, why can't he create an item of a spell he's got committed to memory?), while having a spellbook (described as blueprints, not spells) and a separate space of spells known keeps the concept separate in players' minds. This is a cognitive argument independent of the size of the book. </p><p> </p><p>That said, I mentioned a while ago, and I didn't follow it, but I will mention it again now and I WILL follow it going forward: <strong>I will not address concerns about the size of the spellbook until you bring me some hard data on it being broken under 5e's basic assumptions</strong>. In your case, that must involve at least some experience with wizards in 5e standard. And yes, that includes its treasure tables - you'll be surprised at the results.</p><p> </p><p>I will continue to be open to other feedback about the rest of the class, without any qualifiers.</p><p> </p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6749914, member: 25818"] [b]Originally posted by Tempest_Stormwind:[/b] And those are the unique spells I was talking about. I don't view them as detached from the class they're in - I view them as [i]part[/i] of the class they're in. The artificer can already steal the low-level ones for hiimself relatively easily - a prospect that I will probably end up curtailing, if the multiclass tests come out the way I think they will. I wouldn't want him to [i]also[/i] be able to steal them for others. I did mention earlier that having two sets of "spells known" raises all sorts of confusion and exceptions (Why can't he cast a spell he knows? He knows it! And likewise, why can't he create an item of a spell he's got committed to memory?), while having a spellbook (described as blueprints, not spells) and a separate space of spells known keeps the concept separate in players' minds. This is a cognitive argument independent of the size of the book. That said, I mentioned a while ago, and I didn't follow it, but I will mention it again now and I WILL follow it going forward: [b]I will not address concerns about the size of the spellbook until you bring me some hard data on it being broken under 5e's basic assumptions[/b]. In your case, that must involve at least some experience with wizards in 5e standard. And yes, that includes its treasure tables - you'll be surprised at the results. I will continue to be open to other feedback about the rest of the class, without any qualifiers. [/QUOTE]
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