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Artificer Class, Revised: Rip Me A New One
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<blockquote data-quote="RealAlHazred" data-source="post: 6749922" data-attributes="member: 25818"><p><strong>Originally posted by Tempest_Stormwind:</strong></p><p></p><p></p><p>Oh, so you're an absolutist. No amount of evidence can possibly change your mind - the position of the fundamentalist.</p><p> </p><p>By the way, good thing they're not powers. This is not 4e. This isn't even your spells-known list in 5e. This is far more limited than that.</p><p> </p><p></p><p>What part of <em>this</em> did you not read earlier?</p><p></p><p>Without a point of reference for Eberron's economy, I'd be aiming at a nonexistent target, <em>blindfolded</em>. I also said that once such guidelines come out, I'll gladly re-evaluate everything, but if it's robust under the normal assumptions, it'll work in the meantime.</p><p> </p><p>Or, if you want a 4e example, dragonborn were part of the "Nentir Vale / Points of Light" setting, designed with that in mind. Doesn't stop them from being <em>designed</em> with the generic assumptions about 5e in mind, which causes them to work just fine in other settings (provided there isn't a thematic conflict - there would be in Eberron's Khorvaire due to how that setting handles dragons. But that's a fluff issue, not a crunch one). When a setting book comes out, it adjusts the standard assumptions but accounts for where those assumptions sit. (For instance, Eberron handles half-elves <em>very</em> differently from the core rules - they're not outsiders or ambassadors, they're a proud separate race with ego issues and a lot of money. But they still use exactly the same stats as normal half-elves, just for different narrative reasons. The game assumed the standard, world-less half-elf stats and wrote the setting around it.)</p><p> </p><p> </p><p>Also, I can tell you didn't read my last reply. You didn't say the magic word.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6749922, member: 25818"] [b]Originally posted by Tempest_Stormwind:[/b] Oh, so you're an absolutist. No amount of evidence can possibly change your mind - the position of the fundamentalist. By the way, good thing they're not powers. This is not 4e. This isn't even your spells-known list in 5e. This is far more limited than that. What part of [i]this[/i] did you not read earlier? Without a point of reference for Eberron's economy, I'd be aiming at a nonexistent target, [i]blindfolded[/i]. I also said that once such guidelines come out, I'll gladly re-evaluate everything, but if it's robust under the normal assumptions, it'll work in the meantime. Or, if you want a 4e example, dragonborn were part of the "Nentir Vale / Points of Light" setting, designed with that in mind. Doesn't stop them from being [i]designed[/i] with the generic assumptions about 5e in mind, which causes them to work just fine in other settings (provided there isn't a thematic conflict - there would be in Eberron's Khorvaire due to how that setting handles dragons. But that's a fluff issue, not a crunch one). When a setting book comes out, it adjusts the standard assumptions but accounts for where those assumptions sit. (For instance, Eberron handles half-elves [i]very[/i] differently from the core rules - they're not outsiders or ambassadors, they're a proud separate race with ego issues and a lot of money. But they still use exactly the same stats as normal half-elves, just for different narrative reasons. The game assumed the standard, world-less half-elf stats and wrote the setting around it.) Also, I can tell you didn't read my last reply. You didn't say the magic word. [/QUOTE]
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