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Artificer Class, Revised: Rip Me A New One
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<blockquote data-quote="RealAlHazred" data-source="post: 6749928" data-attributes="member: 25818"><p><strong>Originally posted by rampant:</strong></p><p></p><p>I dobn't bother with the higher level abiliteis because when we started most of this back and forth most of them were fine. You may have changed them recently but the last time I checked the only isseus were the scroll thing and the magic item recipe problem. </p><p> </p><p>All the +3 sword sin the world aren't going to expand your capabilities. They don't give you any new powers, some of the specific weapons do, but aside from the dagger of venom and the slayer weapons they seem tor require attunement and that has a hard coded limit of 3. Furthermore most of the classes don't have the special power to copy the abilities of magic weapons they find and keep using them long after the weapon they found has been eaten by a rust monster or something. The fact that your class interacts incredibly oddly with the DM controlled magic item system is not a feature, it is in fact a bug. The reason I suggested a custom magic item creation system in the first place was because the DMG magic items are inherently outside the realm of what a class should messing with. </p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6749928, member: 25818"] [b]Originally posted by rampant:[/b] I dobn't bother with the higher level abiliteis because when we started most of this back and forth most of them were fine. You may have changed them recently but the last time I checked the only isseus were the scroll thing and the magic item recipe problem. All the +3 sword sin the world aren't going to expand your capabilities. They don't give you any new powers, some of the specific weapons do, but aside from the dagger of venom and the slayer weapons they seem tor require attunement and that has a hard coded limit of 3. Furthermore most of the classes don't have the special power to copy the abilities of magic weapons they find and keep using them long after the weapon they found has been eaten by a rust monster or something. The fact that your class interacts incredibly oddly with the DM controlled magic item system is not a feature, it is in fact a bug. The reason I suggested a custom magic item creation system in the first place was because the DMG magic items are inherently outside the realm of what a class should messing with. [/QUOTE]
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Artificer Class, Revised: Rip Me A New One
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