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General Tabletop Discussion
*Dungeons & Dragons
Artificer Class, Revised: Rip Me A New One
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<blockquote data-quote="RealAlHazred" data-source="post: 6749942" data-attributes="member: 25818"><p><strong>Originally posted by DarkSphinx:</strong></p><p></p><p> </p><p>I totally agree about the background being the source of dragonmarks, particularly because of the racial requirements (and only a human might get a feat at 1st level). Under the 5e system, the House-specific background should deliver Guild-appropriate tool (and vehicle) proficiencies (or a bonus language or two for House Sivis) as well. It would seem that the backgrounds in the Player's Handbook would work for just about all the Houses, just by adding a "variant" version with a Variant Feature: Mark of (Whatever). Action points could be used to activate "daily" resources, but I think I might have dragonmarks activate whenever an action point got spent on something else, which would allow the marked individual one innate casting of each spell (for least dragonmark). With the use of a feat (Enhanced Dragonmark), I think an increase to the Lesser Dragonmark and usability similar to Magic Initiate feat is appropriate (unlimited cantrip casting and once/day spell). I think I would also allow expenditure of spell slots (or spell points) to activate the mark powers, just as if they were extra bonus spells known.</p><p> </p><p>Speaking of action points, have you considered what benefit those might be to an artificer? In the original Eberron Campaign Setting, an artificer could spend 1 action point to inbue an infusion in 1 round (Hasten Infusion).</p><p> </p><p> </p><p></p><p> </p><p>So, back to dragonmarks, the Mark of Making gave a +2 bonus on Craft checks, how might this affect Magecrafting for the 5e version?</p><p> </p><p>-DS</p><p> </p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6749942, member: 25818"] [b]Originally posted by DarkSphinx:[/b] I totally agree about the background being the source of dragonmarks, particularly because of the racial requirements (and only a human might get a feat at 1st level). Under the 5e system, the House-specific background should deliver Guild-appropriate tool (and vehicle) proficiencies (or a bonus language or two for House Sivis) as well. It would seem that the backgrounds in the Player's Handbook would work for just about all the Houses, just by adding a "variant" version with a Variant Feature: Mark of (Whatever). Action points could be used to activate "daily" resources, but I think I might have dragonmarks activate whenever an action point got spent on something else, which would allow the marked individual one innate casting of each spell (for least dragonmark). With the use of a feat (Enhanced Dragonmark), I think an increase to the Lesser Dragonmark and usability similar to Magic Initiate feat is appropriate (unlimited cantrip casting and once/day spell). I think I would also allow expenditure of spell slots (or spell points) to activate the mark powers, just as if they were extra bonus spells known. Speaking of action points, have you considered what benefit those might be to an artificer? In the original Eberron Campaign Setting, an artificer could spend 1 action point to inbue an infusion in 1 round (Hasten Infusion). So, back to dragonmarks, the Mark of Making gave a +2 bonus on Craft checks, how might this affect Magecrafting for the 5e version? -DS [/QUOTE]
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