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Artificer Class, Revised: Rip Me A New One
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<blockquote data-quote="RealAlHazred" data-source="post: 6749969" data-attributes="member: 25818"><p><strong>Originally posted by Xanchairothoss:</strong></p><p></p><p>"Note that none of these are against that specific implementation of the artificer, particularly as a DM or player - it's against the scope of this undertaking as a designer. "</p><p></p><p>Want to give it a shot? If not, if you're set on your design, it looks good to go from what I poked through (I think it might be too good, but I don't think it's broken). I think it could be more streamlined via what I propose, but you seem to believe that the building block method would be overly complex to test. I really don't think it would be, we'd be pulling core concepts from the baseline magic item list, which have been tested. As well, how it scales will make it fairly evident if something is busted.</p><p></p><p>I'm not going to justify my recipe via running it through your design goals, mainly because I take many of those as a given. You can do the mental gymnastic to twist logic to suit whatever argument you want when running your assumptions on my proposed build through parameters of your own design. I'm not interested in that intellectual pissing contest (my tone is neutral, not harsh -- internet does not convey tone well; don't take me the wrong way) of arguing and justifying. I'd rather spend the time and energy on building something cool.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6749969, member: 25818"] [b]Originally posted by Xanchairothoss:[/b] "Note that none of these are against that specific implementation of the artificer, particularly as a DM or player - it's against the scope of this undertaking as a designer. " Want to give it a shot? If not, if you're set on your design, it looks good to go from what I poked through (I think it might be too good, but I don't think it's broken). I think it could be more streamlined via what I propose, but you seem to believe that the building block method would be overly complex to test. I really don't think it would be, we'd be pulling core concepts from the baseline magic item list, which have been tested. As well, how it scales will make it fairly evident if something is busted. I'm not going to justify my recipe via running it through your design goals, mainly because I take many of those as a given. You can do the mental gymnastic to twist logic to suit whatever argument you want when running your assumptions on my proposed build through parameters of your own design. I'm not interested in that intellectual pissing contest (my tone is neutral, not harsh -- internet does not convey tone well; don't take me the wrong way) of arguing and justifying. I'd rather spend the time and energy on building something cool. [/QUOTE]
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