Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Artificer - Clockwork Crescendo
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ComputerSherpa" data-source="post: 4865400" data-attributes="member: 83829"><p>Most powers are sustained with minor actions, but this one is sustained with a standard (until the max-clanks limit is reached.)</p><p> </p><p>The minions are easy to underestimate. I could be screwing up these calculations, but if a level 1 character takes a race with a +2 to Wisdom, they can easily start out with Wisdom 18; by the time they hit level 20 so they can take this power, they can get Wisdom 22 or 23, which is a +6 bonus and gives them a maximum of, say, 12 clanks on the field at once. At the peak of this power's ability, that's between 0 and 72 damage per round, depending on how many clank attacks hit. Depending on the opposing class, it might be difficult or easy to kill off the clanks faster than they respawn.</p><p> </p><p>Hmm, maybe they are a little underpowered. I think I'll change their damage type to Lightning (if someone can apply a Lightning vulnerability to the target, things will really get cooking) and add this effect: "Targets take a -1 penalty to all defenses for each clank in their space." This should help the clanks get their hits in, and the image of a big burly fighter completely covered in little clockwork bots, crawling up his armor and shocking him with little electric bursts as they go, makes me happy inside.</p></blockquote><p></p>
[QUOTE="ComputerSherpa, post: 4865400, member: 83829"] Most powers are sustained with minor actions, but this one is sustained with a standard (until the max-clanks limit is reached.) The minions are easy to underestimate. I could be screwing up these calculations, but if a level 1 character takes a race with a +2 to Wisdom, they can easily start out with Wisdom 18; by the time they hit level 20 so they can take this power, they can get Wisdom 22 or 23, which is a +6 bonus and gives them a maximum of, say, 12 clanks on the field at once. At the peak of this power's ability, that's between 0 and 72 damage per round, depending on how many clank attacks hit. Depending on the opposing class, it might be difficult or easy to kill off the clanks faster than they respawn. Hmm, maybe they are a little underpowered. I think I'll change their damage type to Lightning (if someone can apply a Lightning vulnerability to the target, things will really get cooking) and add this effect: "Targets take a -1 penalty to all defenses for each clank in their space." This should help the clanks get their hits in, and the image of a big burly fighter completely covered in little clockwork bots, crawling up his armor and shocking him with little electric bursts as they go, makes me happy inside. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Artificer - Clockwork Crescendo
Top