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Artificer Fighter subclass? [+]
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<blockquote data-quote="Undrave" data-source="post: 9371711" data-attributes="member: 7015698"><p>So, one thing we have in 5e are subclass that act as a type of multiclass option on their own. The Eldritch Knight is a Fighter with a bit of Wizard in it, the Scout is a Rogue with a little Ranger, the College of Blades is a Bard with a bit of Fighter and so on. Some are even MC with classes that don’t exist (Psionic subclasses, the Battlemaster is part Warlord, the Shepperd Druid is part Shaman…).</p><p></p><p>I was thinking it would be cool to see a subclass that mixes the Artificer and the Fighter… Which I know sound a little like it would just play like a Rune Knight, but I think there’s way to make it different enough.</p><p></p><p>Basically, this thread is just a place to brainstorm some ideas.</p><p></p><p>I was thinking it could be cool to have this Artificer Fighter have infusion that only produce consumables, essentially one-use items this guy would then need to re-infuse later. Stuff essentially inspired by the magical whetstone and oils you could find in 4e, and maybe something similar to when a Rune Knight invokes the magic of their rune to get off a one-shot effect (but without the passive buffs of the rune). I thinking of a magic paper seal that you can break to trigger a spell-like effect. They would be able to infuse a limited number of those and, to make it different from a Rune Knight, be able to hand them out. Only issues with that mode is the idea that some of these would need GP. A magical whetstone would be re-infuse after use but like Oil? You’d need to buy another flask of oil to infuse, right? To make this consumable maker stand out from the Rune Knight, they could actually let other people use their stuff. </p><p></p><p>Another idea I had was to have this character build a special scabbard for his weapon that would have mechanical and magical enhancement that would let them apply a temporary bonus every time they draw the weapon. Or maybe combine the two ideas and you have a contraption that lets you apply one of your consumable without spending an action.</p><p></p><p>Or it could just focus on stacking mild effects onto a single weapon without the flexibility or explosive potential of the Rune Knight?</p><p></p><p>What do you guys think?</p></blockquote><p></p>
[QUOTE="Undrave, post: 9371711, member: 7015698"] So, one thing we have in 5e are subclass that act as a type of multiclass option on their own. The Eldritch Knight is a Fighter with a bit of Wizard in it, the Scout is a Rogue with a little Ranger, the College of Blades is a Bard with a bit of Fighter and so on. Some are even MC with classes that don’t exist (Psionic subclasses, the Battlemaster is part Warlord, the Shepperd Druid is part Shaman…). I was thinking it would be cool to see a subclass that mixes the Artificer and the Fighter… Which I know sound a little like it would just play like a Rune Knight, but I think there’s way to make it different enough. Basically, this thread is just a place to brainstorm some ideas. I was thinking it could be cool to have this Artificer Fighter have infusion that only produce consumables, essentially one-use items this guy would then need to re-infuse later. Stuff essentially inspired by the magical whetstone and oils you could find in 4e, and maybe something similar to when a Rune Knight invokes the magic of their rune to get off a one-shot effect (but without the passive buffs of the rune). I thinking of a magic paper seal that you can break to trigger a spell-like effect. They would be able to infuse a limited number of those and, to make it different from a Rune Knight, be able to hand them out. Only issues with that mode is the idea that some of these would need GP. A magical whetstone would be re-infuse after use but like Oil? You’d need to buy another flask of oil to infuse, right? To make this consumable maker stand out from the Rune Knight, they could actually let other people use their stuff. Another idea I had was to have this character build a special scabbard for his weapon that would have mechanical and magical enhancement that would let them apply a temporary bonus every time they draw the weapon. Or maybe combine the two ideas and you have a contraption that lets you apply one of your consumable without spending an action. Or it could just focus on stacking mild effects onto a single weapon without the flexibility or explosive potential of the Rune Knight? What do you guys think? [/QUOTE]
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