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Artificer Fighter subclass? [+]
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<blockquote data-quote="Cap'n Kobold" data-source="post: 9372663" data-attributes="member: 6802951"><p>What I'd do is go for the suggested use of not giving spell slots, but giving infusions at close to artificer progression. </p><p>I would also expand the infusions to creating consumables* and add others fitting a fighter and rogue subclass.</p><p>More of an emphasis on expanding an item's original purpose, like a grappling hook that can be thrown, or a shield that will grant cover as a bonus action or reaction a few times a day.</p><p></p><p>I would add imbuements which would allow items to be made or imbued with cantrip or similar effects on the same theme: Imbue a shovel with Move Earth, a whip, flail or rope with Thorn Whip, a sword with Booming Blade a few times a day.</p><p></p><p>Many of these would require the Use an Object Action rather than spellcasting, and I would give the subclass the ability to use that as a bonus action, and possibly even a reaction.</p><p></p><p>*Yes, I know that this is the concept behind artificer spell slots: You have prepared healing potions that are used when you cast Cure Wounds etc. These infusions would probably be less efficient than using spells, but not suffer some of the downsides.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 9372663, member: 6802951"] What I'd do is go for the suggested use of not giving spell slots, but giving infusions at close to artificer progression. I would also expand the infusions to creating consumables* and add others fitting a fighter and rogue subclass. More of an emphasis on expanding an item's original purpose, like a grappling hook that can be thrown, or a shield that will grant cover as a bonus action or reaction a few times a day. I would add imbuements which would allow items to be made or imbued with cantrip or similar effects on the same theme: Imbue a shovel with Move Earth, a whip, flail or rope with Thorn Whip, a sword with Booming Blade a few times a day. Many of these would require the Use an Object Action rather than spellcasting, and I would give the subclass the ability to use that as a bonus action, and possibly even a reaction. *Yes, I know that this is the concept behind artificer spell slots: You have prepared healing potions that are used when you cast Cure Wounds etc. These infusions would probably be less efficient than using spells, but not suffer some of the downsides. [/QUOTE]
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