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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Artificer- from the Ultimate book of Prestige Class's
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<blockquote data-quote="Chun-tzu" data-source="post: 741754" data-attributes="member: 1441"><p>According to the description, the reduction (which applies to BOTH gold and XP) stacks with any other form of reduction. I'm not sure what other cost reductions you're referring to, though. The core feats allow you to create magic items, period. There's a feat in Forgotten Realms called Magical Artisan, which gives you 25% reduction for only ONE type of item creation feat. So I guess that would be 75% off for each type of item that the character has spent two feats on (the item creation feat and magical artisan). Yeah, that's a pretty good deal.</p><p></p><p></p><p></p><p>Yeah, it's potentially unbalancing when you add in stuff from a variety of sources that weren't balanced with each other in mind. It depends on whether there are any other item creation reducing feats in your campaign (and there don't have to be).</p><p></p><p>Keep in mind, that whopping bonus doesn't reach that high until 17th level! You really shouldn't be running a campaign that high-level as a newbie DM (IMHO). If he's a first-level Artificer, and has Magical Artisan in the item creation feat, then he's only getting a 30% discount (and most of that is from the feat) as an 8th level character.</p><p></p><p>There are a couple ways you can go. You can tell the player that you'll allow the character on a trial basis, but that you reserve the power to make alterations if necessary. You can just forbid any further item creation cost reductions, but even 50% at 17th level might seem potentially unbalancing.</p><p></p><p>I think you should discuss the character more with your player, to get a better idea of his character concept. What does he plan to do with this guy? What kinds of magic items does he plan to create? There IS potential for munchkinism here.</p><p></p><p>In a WORST case scenario, though, the Efficient Process bonus only applies when he's working in his own magic laboratory (which costs 5000 GP to create as a prerequisite for taking the class, to be adjusted by the DM up or down as he sees fit for his campaign). So if you allow the character on a trial basis, and he abuses his abilities, and you warn him that he's abusing it but he continues to do so, then you can just trash his lab.</p><p></p><p>But really, there are lots of ways to limit his abilities, like not giving him enough time to create items (urgent missions), and so on.</p></blockquote><p></p>
[QUOTE="Chun-tzu, post: 741754, member: 1441"] According to the description, the reduction (which applies to BOTH gold and XP) stacks with any other form of reduction. I'm not sure what other cost reductions you're referring to, though. The core feats allow you to create magic items, period. There's a feat in Forgotten Realms called Magical Artisan, which gives you 25% reduction for only ONE type of item creation feat. So I guess that would be 75% off for each type of item that the character has spent two feats on (the item creation feat and magical artisan). Yeah, that's a pretty good deal. [b][/b] Yeah, it's potentially unbalancing when you add in stuff from a variety of sources that weren't balanced with each other in mind. It depends on whether there are any other item creation reducing feats in your campaign (and there don't have to be). Keep in mind, that whopping bonus doesn't reach that high until 17th level! You really shouldn't be running a campaign that high-level as a newbie DM (IMHO). If he's a first-level Artificer, and has Magical Artisan in the item creation feat, then he's only getting a 30% discount (and most of that is from the feat) as an 8th level character. There are a couple ways you can go. You can tell the player that you'll allow the character on a trial basis, but that you reserve the power to make alterations if necessary. You can just forbid any further item creation cost reductions, but even 50% at 17th level might seem potentially unbalancing. I think you should discuss the character more with your player, to get a better idea of his character concept. What does he plan to do with this guy? What kinds of magic items does he plan to create? There IS potential for munchkinism here. In a WORST case scenario, though, the Efficient Process bonus only applies when he's working in his own magic laboratory (which costs 5000 GP to create as a prerequisite for taking the class, to be adjusted by the DM up or down as he sees fit for his campaign). So if you allow the character on a trial basis, and he abuses his abilities, and you warn him that he's abusing it but he continues to do so, then you can just trash his lab. But really, there are lots of ways to limit his abilities, like not giving him enough time to create items (urgent missions), and so on. [/QUOTE]
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