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Artificer Help (lost Eberron book)
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<blockquote data-quote="Graf" data-source="post: 2644754" data-attributes="member: 3087"><p>Artificer help</p><p>My Eberron mainbook is lost at sea (being shipped by sea actually), but I need (or rather ought to) get the character info to the DM.</p><p></p><p>I remember there being an Artificer excerpt somewhere on the wizards site... but I can't find it. Am I hallucinating or can anybody help.</p><p></p><p>Alternatively you could help me stat out the following:</p><p>(the big problems are skills, infusions and amount of crafted items)</p><p></p><p>Warforged Scout Artificer 2</p><p>(he's not actually a scout, he's a very early model that attempted to combine mithril joints and an adamantine armor to unfortunate results. Same stats as scout from MMIII, different explanation)</p><p>Modified Stats (32 points)</p><p>Str 6</p><p>Dex 14</p><p>Con 14</p><p>Wis 10</p><p>Int 17</p><p>Cha 11</p><p></p><p>Hit Die: 2d6 + 8</p><p>Hit points: 15 (75% of avg)</p><p>Bab: +1 ??</p><p></p><p>AC 19 (+8 Adamantine Plating, +1 Dex, +1 size)</p><p>DR 2/ad</p><p></p><p>Desired skills at Max (in order of importance)</p><p>Use Magic Device</p><p>Search</p><p>Disable Traps</p><p>Knowledge History</p><p>(any Artificer social skills)</p><p>Knowledge Arcana</p><p>(Listen)</p><p>(Spot)</p><p></p><p>1st level Feat: Adamantine Body</p><p></p><p>Also how much craft xp do I get from my two levels? Do you have to pay the GP cost of crafted items or are they "free" with the craft points to cover XP?</p><p>How many Infusions known? Usable per day?</p><p></p><p>Anybody have any interesting (i.e. weird but somewhat useful) enhancements a small quasi-paranoid warforged would use on himself? (core/eberron only)</p><p>How much do people think that a built-in (i.e. doesn't take up a slot) bag of holding would be? (given that my carrying capacity can probably be expressed in tens of pounds)</p><p>I'd like to have some kind of sneaky/spy homunculus but I don't think that's possible at second level.</p></blockquote><p></p>
[QUOTE="Graf, post: 2644754, member: 3087"] Artificer help My Eberron mainbook is lost at sea (being shipped by sea actually), but I need (or rather ought to) get the character info to the DM. I remember there being an Artificer excerpt somewhere on the wizards site... but I can't find it. Am I hallucinating or can anybody help. Alternatively you could help me stat out the following: (the big problems are skills, infusions and amount of crafted items) Warforged Scout Artificer 2 (he's not actually a scout, he's a very early model that attempted to combine mithril joints and an adamantine armor to unfortunate results. Same stats as scout from MMIII, different explanation) Modified Stats (32 points) Str 6 Dex 14 Con 14 Wis 10 Int 17 Cha 11 Hit Die: 2d6 + 8 Hit points: 15 (75% of avg) Bab: +1 ?? AC 19 (+8 Adamantine Plating, +1 Dex, +1 size) DR 2/ad Desired skills at Max (in order of importance) Use Magic Device Search Disable Traps Knowledge History (any Artificer social skills) Knowledge Arcana (Listen) (Spot) 1st level Feat: Adamantine Body Also how much craft xp do I get from my two levels? Do you have to pay the GP cost of crafted items or are they "free" with the craft points to cover XP? How many Infusions known? Usable per day? Anybody have any interesting (i.e. weird but somewhat useful) enhancements a small quasi-paranoid warforged would use on himself? (core/eberron only) How much do people think that a built-in (i.e. doesn't take up a slot) bag of holding would be? (given that my carrying capacity can probably be expressed in tens of pounds) I'd like to have some kind of sneaky/spy homunculus but I don't think that's possible at second level. [/QUOTE]
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