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Artificer Help (lost Eberron book)
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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 2645178" data-attributes="member: 23094"><p>You should have more HP than you've got; everyone starts at max at 1st-level, so you should have 6 + 4 (75% of 6) + 8 = 18.</p><p></p><p>Your BAB is correct.</p><p></p><p>Your AC is off by one.</p><p></p><p>You'll get 28 skill points at 1st-level, and 7 points at 2nd, so:</p><p></p><p>Use Magic Device: +5</p><p>Search: +5</p><p>Disable Device: +5</p><p>Knowledge (History) (CC): +2</p><p>(any Artificer social skills): You don't have any</p><p>Knowledge (Arcana): +5</p><p>Listen (CC): +2 </p><p>Spot (CC): +2</p><p></p><p>You might want to consider Open Lock (Class) in lieu of one of your CC skills.</p><p></p><p>Attached is a handy sheet I put together to help non-1st-level Artificers handle their craft reserve. You need to pay the GP and XP cost of any items you craft before game start. You can use your Craft Reserve to cover the XP, but you'll need to use your starting funds to cover the GP.</p><p></p><p>Like all artificers, you know all possible infusions. I don't know your slots per day, however.</p><p></p><p>A slotless bag of holding would cost the same as a normal bag of holding - more than you can currently afford, generally speaking.</p><p></p><p>You'll learn to craft homunculi at 4th-level.</p><p></p><p>EDIT:</p><p></p><p>Sorry! I can't seem to find the file. I believe it's on my home computer, so you'll have to wait. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 2645178, member: 23094"] You should have more HP than you've got; everyone starts at max at 1st-level, so you should have 6 + 4 (75% of 6) + 8 = 18. Your BAB is correct. Your AC is off by one. You'll get 28 skill points at 1st-level, and 7 points at 2nd, so: Use Magic Device: +5 Search: +5 Disable Device: +5 Knowledge (History) (CC): +2 (any Artificer social skills): You don't have any Knowledge (Arcana): +5 Listen (CC): +2 Spot (CC): +2 You might want to consider Open Lock (Class) in lieu of one of your CC skills. Attached is a handy sheet I put together to help non-1st-level Artificers handle their craft reserve. You need to pay the GP and XP cost of any items you craft before game start. You can use your Craft Reserve to cover the XP, but you'll need to use your starting funds to cover the GP. Like all artificers, you know all possible infusions. I don't know your slots per day, however. A slotless bag of holding would cost the same as a normal bag of holding - more than you can currently afford, generally speaking. You'll learn to craft homunculi at 4th-level. EDIT: Sorry! I can't seem to find the file. I believe it's on my home computer, so you'll have to wait. :( [/QUOTE]
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