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<blockquote data-quote="Engilbrand" data-source="post: 6545465" data-attributes="member: 44184"><p>Good catch on the Spell Storing Item. I added a line that a first level Artificer can only use the ability to store Cantrips.</p><p></p><p>In terms of the sorts of time it takes to create Magic Items: I'll call this a simple matter of disagreement. Especially when it comes to heroes, the idea that years upon years would be required to do anything beyond the simplest thing is just too unrealistic to be viable. "See? You CAN do this. It says that your character has the ability to right on your sheet." "Yeah, but it will take me 55 years, so... that's not a real ability."</p><p></p><p>I would call something that could kill the Tarrasque an Artifact.</p><p></p><p>Even with these rules, especially in decent party, I see the Artificer making it so that there are a few Magic Items, but it's what they're for. It's the entire reason that the Artificer exists. I'm an Eberron fan, so I went with something that felt like it would be doable and realistic for Eberron. Seeing as how it's a homebrew class, something tells me that DMs who aren't ok with players having a lot of Magic Items would just give the thumbs down to a player wanting to play this.</p></blockquote><p></p>
[QUOTE="Engilbrand, post: 6545465, member: 44184"] Good catch on the Spell Storing Item. I added a line that a first level Artificer can only use the ability to store Cantrips. In terms of the sorts of time it takes to create Magic Items: I'll call this a simple matter of disagreement. Especially when it comes to heroes, the idea that years upon years would be required to do anything beyond the simplest thing is just too unrealistic to be viable. "See? You CAN do this. It says that your character has the ability to right on your sheet." "Yeah, but it will take me 55 years, so... that's not a real ability." I would call something that could kill the Tarrasque an Artifact. Even with these rules, especially in decent party, I see the Artificer making it so that there are a few Magic Items, but it's what they're for. It's the entire reason that the Artificer exists. I'm an Eberron fan, so I went with something that felt like it would be doable and realistic for Eberron. Seeing as how it's a homebrew class, something tells me that DMs who aren't ok with players having a lot of Magic Items would just give the thumbs down to a player wanting to play this. [/QUOTE]
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