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*Dungeons & Dragons
Artificer Homunculus and Uses
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<blockquote data-quote="Benjamin Olson" data-source="post: 8386634" data-attributes="member: 6988941"><p>It seems that one major RAW limitation would be that the homunculus' turn comes right after yours (although you use your own bonus action to power it taking actions other than dodge), whereas the Eldritch Cannon acts on your turn. Thus the cannon laden homunculus would have to get to places a full round before the cannon acts at that location.</p><p></p><p>Actually playing with this rule it seems like a fair tradeoff to me, given that the cannons can already walk 15 feet per round on their own. Instead (at the cost of an infusion) you've given it a bit more range and flying, but in another way limited its mobility by giving the battlefield a whole round to change between it getting somewhere and it acting, and made it dependent on a homoculus that has fairly low AC and fairly low hit points (albeit with near constant Dodge and Evasion), and which still only gets 30 feet of flight unless you use your bonus action (which you could be activating the Eldritch Cannon with) to make it Dash.</p><p></p><p></p><p></p><p>Invisibility is only useful if the enemies don't figure out that they are fighting an invisible widget carrying the eldritch cannon around. If they actually know what roughly where their target is and to attack it invisibility only gives them disadvantage which they already have from the Dodge action. In other words, pre-battle casting of invisibility is probably pretty clutch against the right enemy, but mid-battle invisibility may have no mechanical impact.</p><p></p><p>Even with disadvantage something with an AC 13 isn't exactly hard to hit. But there are plenty of enemies who just have no way of attacking a flying thing that stays above their reach. And any pot shots they take at a homoculus that don't kill it are a net win for the group since you can heal it with the Mending cantrip as soon as you have a few minutes, whereas healing the teammates the enemy could have been attacking takes valuable resources.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8386634, member: 6988941"] It seems that one major RAW limitation would be that the homunculus' turn comes right after yours (although you use your own bonus action to power it taking actions other than dodge), whereas the Eldritch Cannon acts on your turn. Thus the cannon laden homunculus would have to get to places a full round before the cannon acts at that location. Actually playing with this rule it seems like a fair tradeoff to me, given that the cannons can already walk 15 feet per round on their own. Instead (at the cost of an infusion) you've given it a bit more range and flying, but in another way limited its mobility by giving the battlefield a whole round to change between it getting somewhere and it acting, and made it dependent on a homoculus that has fairly low AC and fairly low hit points (albeit with near constant Dodge and Evasion), and which still only gets 30 feet of flight unless you use your bonus action (which you could be activating the Eldritch Cannon with) to make it Dash. Invisibility is only useful if the enemies don't figure out that they are fighting an invisible widget carrying the eldritch cannon around. If they actually know what roughly where their target is and to attack it invisibility only gives them disadvantage which they already have from the Dodge action. In other words, pre-battle casting of invisibility is probably pretty clutch against the right enemy, but mid-battle invisibility may have no mechanical impact. Even with disadvantage something with an AC 13 isn't exactly hard to hit. But there are plenty of enemies who just have no way of attacking a flying thing that stays above their reach. And any pot shots they take at a homoculus that don't kill it are a net win for the group since you can heal it with the Mending cantrip as soon as you have a few minutes, whereas healing the teammates the enemy could have been attacking takes valuable resources. [/QUOTE]
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