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artificer initiate, fey touched and shadow touched vs magic initiate and spell slots
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<blockquote data-quote="auburn2" data-source="post: 8191144" data-attributes="member: 6855259"><p>I am not a huge fan of inflict wounds. It is about 16-17 points of damage on average with a hit roll. At low levels that is really good, albeit for use of a very valuable once-a-day slot. At higher levels it is not enough to be worthwhile. It is the kind of spell I would not bother preparing above 4th level. Being able to deliver it ranged or with a familiar helps some. I think false life is a better spell for shadow touched, but still not great.</p><p></p><p>I like caustic brew because it can hit mutliple creatures it takes an action to wash off, and they do not get a save to free themselves every turn. Damage isn't super but it is a first level spell and will continue damaging every turn.</p><p></p><p>I have never been a fan of catapult or magic stone. I think Faerie fire is good to have but situational. Most of the time I use it is when someone is invisible or hidden. So I essentially use it as a cheap version of trueseeing moreso than something to gain advantage.</p><p></p><p>I think absorb elements is a must have for a wizard, and good for just about any class to better survive that enemy fireball. I agree it is situational, but when you are in that situation it is really good to have. The nice thing about getting it in artificiar initiate is if you are a caster from another class that means you have it on hand without worrying about it sucking up a prepared or known spell slot. If your fighter has it then it also makes fraging him with an AOE spell while he is surrounded with enemies a more viable option - he is going to take half or quarter damage and then dish out more damage on his next hit.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8191144, member: 6855259"] I am not a huge fan of inflict wounds. It is about 16-17 points of damage on average with a hit roll. At low levels that is really good, albeit for use of a very valuable once-a-day slot. At higher levels it is not enough to be worthwhile. It is the kind of spell I would not bother preparing above 4th level. Being able to deliver it ranged or with a familiar helps some. I think false life is a better spell for shadow touched, but still not great. I like caustic brew because it can hit mutliple creatures it takes an action to wash off, and they do not get a save to free themselves every turn. Damage isn't super but it is a first level spell and will continue damaging every turn. I have never been a fan of catapult or magic stone. I think Faerie fire is good to have but situational. Most of the time I use it is when someone is invisible or hidden. So I essentially use it as a cheap version of trueseeing moreso than something to gain advantage. I think absorb elements is a must have for a wizard, and good for just about any class to better survive that enemy fireball. I agree it is situational, but when you are in that situation it is really good to have. The nice thing about getting it in artificiar initiate is if you are a caster from another class that means you have it on hand without worrying about it sucking up a prepared or known spell slot. If your fighter has it then it also makes fraging him with an AOE spell while he is surrounded with enemies a more viable option - he is going to take half or quarter damage and then dish out more damage on his next hit. [/QUOTE]
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artificer initiate, fey touched and shadow touched vs magic initiate and spell slots
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