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artificer initiate, fey touched and shadow touched vs magic initiate and spell slots
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<blockquote data-quote="auburn2" data-source="post: 8192327" data-attributes="member: 6855259"><p>All valid points, although they vary with playstyle.</p><p></p><p>Comparing inflict wounds to caustic brew - inflict wounds requires a hit roll, which means in general it will land less than caustic brew, obviously that depends on the enemy, his AC, saves, stats, your condition and his condition. If it was an automatic hit like magic missile I would agree with you. As far as DPR If you can catch 3 enemies in caustic brew it will do as much damage as inflict wounds on round 1 and then do additional every round thereafter unless scraped off. Being ranged on top of this makes it a better spell IMO in general except for some corner cases like those you mentioned. The only time inflict wounds is strictly better is if you have a concentration spell already running that you don't want to break.</p><p></p><p>Magic stone could be great for someone with a sling and the sharpshooter feat, but other than that there is not much damage to get out of it. You would need to think of this ahead of time too as the sharpshooter is probably not using a sling as her regular missile weapon. It is a bonus action to make the stones so that is a plus, but you can only launch 1 per turn so your other cantrips will generally outpace this one at higher levels.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8192327, member: 6855259"] All valid points, although they vary with playstyle. Comparing inflict wounds to caustic brew - inflict wounds requires a hit roll, which means in general it will land less than caustic brew, obviously that depends on the enemy, his AC, saves, stats, your condition and his condition. If it was an automatic hit like magic missile I would agree with you. As far as DPR If you can catch 3 enemies in caustic brew it will do as much damage as inflict wounds on round 1 and then do additional every round thereafter unless scraped off. Being ranged on top of this makes it a better spell IMO in general except for some corner cases like those you mentioned. The only time inflict wounds is strictly better is if you have a concentration spell already running that you don't want to break. Magic stone could be great for someone with a sling and the sharpshooter feat, but other than that there is not much damage to get out of it. You would need to think of this ahead of time too as the sharpshooter is probably not using a sling as her regular missile weapon. It is a bonus action to make the stones so that is a plus, but you can only launch 1 per turn so your other cantrips will generally outpace this one at higher levels. [/QUOTE]
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artificer initiate, fey touched and shadow touched vs magic initiate and spell slots
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