Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Artificer Questions & Thoughts (D&D 5E)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lycurgon" data-source="post: 8540286" data-attributes="member: 7025583"><p>From what I have seen, they are not bad but by no means on the upper end of the power curve. I would say they are in the lower half of the power scale of classes. The game I am currently in, the Artificer started once we were already around level 10. They have been the weekest character in the party. They have definitely had their moments and have some great abilities. But as we have leveled up and reach towards level 20 they have not been as effective in most battles as the other 3 characters. This is compared to a Celestial Warlock, a Wild Mage Sorcerer with a 1 level dip of hexblade, and an Ancients Paladin. </p><p>The steel defender is useful but sometimes gets left behind if we need to more fast with flying or dimension door, or is either ignored or killed easily by the enemies. </p><p>The Artificers most useful powers were the Flash of Genius and extra attunement slots. Infusions are good at low levels and in low magic item campaigns, but can be easily overshadowed by items handedboutbby the DM, it really depends on the game. </p><p>They are certainly better them most Monks and non optimised Rangers. But not fantastic and don't stack up again a Paladin, Warlock or Sorcerer unless they have very specific optimised builds (they are great at high AC). </p><p>That is my option and experience anyway.</p></blockquote><p></p>
[QUOTE="Lycurgon, post: 8540286, member: 7025583"] From what I have seen, they are not bad but by no means on the upper end of the power curve. I would say they are in the lower half of the power scale of classes. The game I am currently in, the Artificer started once we were already around level 10. They have been the weekest character in the party. They have definitely had their moments and have some great abilities. But as we have leveled up and reach towards level 20 they have not been as effective in most battles as the other 3 characters. This is compared to a Celestial Warlock, a Wild Mage Sorcerer with a 1 level dip of hexblade, and an Ancients Paladin. The steel defender is useful but sometimes gets left behind if we need to more fast with flying or dimension door, or is either ignored or killed easily by the enemies. The Artificers most useful powers were the Flash of Genius and extra attunement slots. Infusions are good at low levels and in low magic item campaigns, but can be easily overshadowed by items handedboutbby the DM, it really depends on the game. They are certainly better them most Monks and non optimised Rangers. But not fantastic and don't stack up again a Paladin, Warlock or Sorcerer unless they have very specific optimised builds (they are great at high AC). That is my option and experience anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Artificer Questions & Thoughts (D&D 5E)
Top