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Artificer Rogue?
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<blockquote data-quote="doctorbadwolf" data-source="post: 8022166" data-attributes="member: 6704184"><p>Well, the main things I'd want for an Inventor Rogue would be 2 infusions at level 3 and another at 9 or 13, proficiency with tinker tools and one other artisan's tools, and possibly a mechanical magic pet familiar. I honestly don't even need a full spellcasting table for such a character, that would just be a bonus. Maybe just a few cantrips and the other stuff, even. </p><p></p><p>The point would be to have a rogue who creates cool things. A tinker's weapon could be really cool, since we're talking about a rogue, as could some new infusion ideas like a grapple gun, or maybe some magical traps in place of spellcasting. </p><p></p><p>Any of these things would work. I'm not suggesting all of them. I always end up having to clarify that when I'm listing potential ideas for some reason, even though IMO it should be obvious that if someone is listing potential ideas they aren't building a class in that post.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8022166, member: 6704184"] Well, the main things I'd want for an Inventor Rogue would be 2 infusions at level 3 and another at 9 or 13, proficiency with tinker tools and one other artisan's tools, and possibly a mechanical magic pet familiar. I honestly don't even need a full spellcasting table for such a character, that would just be a bonus. Maybe just a few cantrips and the other stuff, even. The point would be to have a rogue who creates cool things. A tinker's weapon could be really cool, since we're talking about a rogue, as could some new infusion ideas like a grapple gun, or maybe some magical traps in place of spellcasting. Any of these things would work. I'm not suggesting all of them. I always end up having to clarify that when I'm listing potential ideas for some reason, even though IMO it should be obvious that if someone is listing potential ideas they aren't building a class in that post. [/QUOTE]
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