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Artificer should be a half caster (0-5)
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<blockquote data-quote="Aldarc" data-source="post: 7011106" data-attributes="member: 5142"><p>I do think that the warlock model of spellcasting would work well for artificers. Instead of needing wands of "attack spell" for their basic attacks, they could just have a wand as an arcane focus and some attack spell cantrips like the rest. That also covers their wand mastery. Then their infusions would be "cast" at max level but limited to per short rest, as per a warlock's pact magic. I'm not sure if I would give artificers anything akin to mystic arcanum though. And instead of a Pact Boon, they could have something more akin to a major discovery that flavors their approach to being artificers: e.g. homunculus, thunder cannon, wand-dueling, alchemist bag, etc. Then they would have minor discoveries (i.e., invocations) that could be used to build upon their major ones.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 7011106, member: 5142"] I do think that the warlock model of spellcasting would work well for artificers. Instead of needing wands of "attack spell" for their basic attacks, they could just have a wand as an arcane focus and some attack spell cantrips like the rest. That also covers their wand mastery. Then their infusions would be "cast" at max level but limited to per short rest, as per a warlock's pact magic. I'm not sure if I would give artificers anything akin to mystic arcanum though. And instead of a Pact Boon, they could have something more akin to a major discovery that flavors their approach to being artificers: e.g. homunculus, thunder cannon, wand-dueling, alchemist bag, etc. Then they would have minor discoveries (i.e., invocations) that could be used to build upon their major ones. [/QUOTE]
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Artificer should be a half caster (0-5)
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