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*Dungeons & Dragons
Artificer should be a half caster (0-5)
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7011284" data-attributes="member: 6802951"><p>Is knowing a specific spell required for making a specific item?</p><p> I'd actually view it as slightly different. The Wizard is the IT technician: the person with the practical knowledge and a wide array of different applications. The Artificer is the programmer: they can write their own applications as well as permanently-running programs. They can whip up a few applications quickly from base principles, but don't have the range of the technician who has a book full of pre-written applications.</p><p></p><p>The effort that the artificer put into knowing enough theory to put together their items, the wizard spent training in the magical endurance required to increase their spell slots.</p><p></p><p> </p><p></p><p> Think of it like the Technician/ programmer. The technician can work much harder and has more range because they use a book of pre-written applications. The programmer doesn't have that book: they can write the code for a few applications without needing instructions.</p><p></p><p>Slightly confused by your "Make items like a wizard" comment though. All spelllcasters can make items. With the exception of the Artificer Tradition subclass, wizards don't make items any differently from other casters.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7011284, member: 6802951"] Is knowing a specific spell required for making a specific item? I'd actually view it as slightly different. The Wizard is the IT technician: the person with the practical knowledge and a wide array of different applications. The Artificer is the programmer: they can write their own applications as well as permanently-running programs. They can whip up a few applications quickly from base principles, but don't have the range of the technician who has a book full of pre-written applications. The effort that the artificer put into knowing enough theory to put together their items, the wizard spent training in the magical endurance required to increase their spell slots. Think of it like the Technician/ programmer. The technician can work much harder and has more range because they use a book of pre-written applications. The programmer doesn't have that book: they can write the code for a few applications without needing instructions. Slightly confused by your "Make items like a wizard" comment though. All spelllcasters can make items. With the exception of the Artificer Tradition subclass, wizards don't make items any differently from other casters. [/QUOTE]
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Artificer should be a half caster (0-5)
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