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Artificer UA has been released!
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<blockquote data-quote="ClaytonCross" data-source="post: 7571272" data-attributes="member: 6880599"><p>I posted about this in the on the way announcement but see this maybe here is better, Very curious what other have to say, here is my first impressions:</p><p></p><p></p><p>First thing I notice... Artificer's as far as I now are now the first class to be <strong>able to change out cantrips</strong>.. as well as being the <strong>only 1/2 caster class to have cantrips</strong> at all. "When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list." This makes them a bit more forgiving for new players. … Then they double down on that at level 10 and with the Artillerist subclass with Wand Prototype ... interesting even if <u>cantrip over kill</u>.</p><p></p><p>Also, my first look at their current spell list makes me think, <strong>where is unseen servant and Comprehend Languages?</strong> They are ritual casters with 6 rituals seems kind of a waste for Identify and detect magic. Alarms nice but an extra pair of hands and the ability to read deferent manuals and books seem like things that any artificer would really want and prioritize.</p><p></p><p><strong>Infuse Magic at lvl 4</strong> was what I liked best about the Artificer... now its <strong>Spell storing at level 18</strong> and limited to 1st and 2nd level spells. That limits its best use to Disguise Self, Alter self, Expeditious Retreat, Blur, See invisible, Enlarge/Reduce, heat metal, Invisibility, shield of faith, and then New Arcane Weapon. That's not a bad list, the loss of fly, haste, and revivify hurt it but don't break it. The biggest thing here is that at level 18 your not likely to ever seen perhaps one of the most unique and interesting abilities of the artificer. If they could drop it to the lvl 10 ability it would be way better since at level 18 its underwhelming but a little useful but at level 10 its pretty good. Besides you can already change your cantrips when you level the Artillerist sub class can cantrip wands so the level 10 ability get to a point where I just ask, "Why do I want this?" its kind an unwanted unneeded triple down on minor feature, the double down on the subclass if fine plus it adds an intellect bonus to damage but this seems a bit much. </p><p></p><p><strong>Infuse Item</strong> does feel more like an artificer than the previous version namely when it comes to <strong>Replicate Magic</strong> item in replace of the free magic items from Wonderous Invention. Really this takes a <strong>page from warlock Eldritch Invocations</strong> and opens up the class to greater player to player variation... WHICH I LOVE!! This is a great improvement.</p><p></p><p>But the <strong>Subclass Crafting bonus</strong>..... That makes the Artificer actually an artificer. <strong>Hell yes!</strong> I generally like the new subclasses better, they are less cumbersome. They seemed like they were trying to be too much their own thing before. They seem to haves successfully made the artificer more an artificer and subclasses feel more like specialties than almost entirely new classes.</p><p> </p><p>... that's just my opinion / review. curious to see what others think.</p><p></p><p>Over all... It's much improved from my prospective. I am also hopeful for a scroll based subclass, I keep thinking of a 3 Naruto characters, one who used scrolls like Drawmij's Instant Summons (pulling weapons and equipment out of a scroll, kind of like robe of many things), the summoned illusion enemies to fight like Simulacrum (A paper mache decoy fighter), while another used things like symbol (buff/debuff), glyph of warding (exploding notes) and Illusory Script (secret notes)… combining something like that would make cool option I think.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7571272, member: 6880599"] I posted about this in the on the way announcement but see this maybe here is better, Very curious what other have to say, here is my first impressions: First thing I notice... Artificer's as far as I now are now the first class to be [B]able to change out cantrips[/B].. as well as being the [B]only 1/2 caster class to have cantrips[/B] at all. "When you gain a level in this class, you can replace one of the artificer cantrips you know with another cantrip from the artificer spell list." This makes them a bit more forgiving for new players. … Then they double down on that at level 10 and with the Artillerist subclass with Wand Prototype ... interesting even if [U]cantrip over kill[/U]. Also, my first look at their current spell list makes me think, [B]where is unseen servant and Comprehend Languages?[/B] They are ritual casters with 6 rituals seems kind of a waste for Identify and detect magic. Alarms nice but an extra pair of hands and the ability to read deferent manuals and books seem like things that any artificer would really want and prioritize. [B]Infuse Magic at lvl 4[/B] was what I liked best about the Artificer... now its [B]Spell storing at level 18[/B] and limited to 1st and 2nd level spells. That limits its best use to Disguise Self, Alter self, Expeditious Retreat, Blur, See invisible, Enlarge/Reduce, heat metal, Invisibility, shield of faith, and then New Arcane Weapon. That's not a bad list, the loss of fly, haste, and revivify hurt it but don't break it. The biggest thing here is that at level 18 your not likely to ever seen perhaps one of the most unique and interesting abilities of the artificer. If they could drop it to the lvl 10 ability it would be way better since at level 18 its underwhelming but a little useful but at level 10 its pretty good. Besides you can already change your cantrips when you level the Artillerist sub class can cantrip wands so the level 10 ability get to a point where I just ask, "Why do I want this?" its kind an unwanted unneeded triple down on minor feature, the double down on the subclass if fine plus it adds an intellect bonus to damage but this seems a bit much. [B]Infuse Item[/B] does feel more like an artificer than the previous version namely when it comes to [B]Replicate Magic[/B] item in replace of the free magic items from Wonderous Invention. Really this takes a [B]page from warlock Eldritch Invocations[/B] and opens up the class to greater player to player variation... WHICH I LOVE!! This is a great improvement. But the [B]Subclass Crafting bonus[/B]..... That makes the Artificer actually an artificer. [B]Hell yes![/B] I generally like the new subclasses better, they are less cumbersome. They seemed like they were trying to be too much their own thing before. They seem to haves successfully made the artificer more an artificer and subclasses feel more like specialties than almost entirely new classes. ... that's just my opinion / review. curious to see what others think. Over all... It's much improved from my prospective. I am also hopeful for a scroll based subclass, I keep thinking of a 3 Naruto characters, one who used scrolls like Drawmij's Instant Summons (pulling weapons and equipment out of a scroll, kind of like robe of many things), the summoned illusion enemies to fight like Simulacrum (A paper mache decoy fighter), while another used things like symbol (buff/debuff), glyph of warding (exploding notes) and Illusory Script (secret notes)… combining something like that would make cool option I think. [/QUOTE]
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