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Artificer UA has been released!
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<blockquote data-quote="UngeheuerLich" data-source="post: 7571311" data-attributes="member: 59057"><p>I am not sure how I like that class.</p><p>I think as a half caster, spells like fireball and so on are coming a bit late to really have the right impact.</p><p>I am still thinking the warlock chassis would have been a great way of doing the artificer.</p><p>I also think that gaining crucial proficiencies at level 3 is too late (see scout). I really do believe that at least you need to remove the addition (if you don't already have it) which forces you to not take the thematic proficiency because it would be wasted. Interestingly dndbeyond ignores the if clause in the character builder and just allows you to chose a different proficiency as by the standard rules.</p><p>I guess chosing the sublclass at level 1 would work better for the artificer would get rid of the problem.</p><p>My other problem comes with the spellcasting feature. I don't like the reflavouring here. I'd rather have hard rules. When preparing a spell you need to imbue an item with the ability to do x. You now can use your spell slots to activate the magic of the item or even more restrictive: habe the artificer use old vancian casting: you get exactly what you prepared in the morning (maybe allow recreating at a short rest). The artificer subclasses already habe ways to be flexible with their creations.</p><p></p><p>So while I think the general direction seems good enough (like the bard he gets spells to avoid a new subsystem) but I fear about immersion and scaling.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7571311, member: 59057"] I am not sure how I like that class. I think as a half caster, spells like fireball and so on are coming a bit late to really have the right impact. I am still thinking the warlock chassis would have been a great way of doing the artificer. I also think that gaining crucial proficiencies at level 3 is too late (see scout). I really do believe that at least you need to remove the addition (if you don't already have it) which forces you to not take the thematic proficiency because it would be wasted. Interestingly dndbeyond ignores the if clause in the character builder and just allows you to chose a different proficiency as by the standard rules. I guess chosing the sublclass at level 1 would work better for the artificer would get rid of the problem. My other problem comes with the spellcasting feature. I don't like the reflavouring here. I'd rather have hard rules. When preparing a spell you need to imbue an item with the ability to do x. You now can use your spell slots to activate the magic of the item or even more restrictive: habe the artificer use old vancian casting: you get exactly what you prepared in the morning (maybe allow recreating at a short rest). The artificer subclasses already habe ways to be flexible with their creations. So while I think the general direction seems good enough (like the bard he gets spells to avoid a new subsystem) but I fear about immersion and scaling. [/QUOTE]
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