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Artificer UA has been released!
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<blockquote data-quote="DEFCON 1" data-source="post: 7571393" data-attributes="member: 7006"><p>The UA looks to me to match a lot of the older playtest documents, in that they have "combined" game mechanics they wish tested with flavoring that most likely is not going to actually be used when the final product is done.</p><p></p><p>When I saw the homunculus fall under the alchemist I thought "That doesn't make any sense..." but then I quickly realized that they probably didn't want to confuse the testing issues by presenting the 3, 4, 5 actual subclasses that are going to appear (and have everybody under the sun do nothing but talk about the flavor rather than actually test the mechanics.)</p><p></p><p>I would be not at all surprised if what ends up happening is the Artificer class itself appear in a regular hardcover book with the two "standard" non-setting-specific subclasses (probably alchemist and gunsmith)... and then additional artificer subclasses appear in the hardcover Eberron book when that comes, with those subs being more setting specific (like the warforged/golemsmith-- to which the 'craft homunculus' feature would probably be connected... and the wandslinger/artillerist-- as that was the main magic support during all the fighting of the Last War).</p><p></p><p>For everyone who enjoyed the "potion bombs" of the previous UA for the alchemist... I would not be surprised at all if WotC had received very positive feedback on that feature and determined they didn't need to test it again. So they just created a new subclass feature for testing and put it into the alchemist just so as to not make people think "Hey, are you getting rid of the Alchemist?!? Don't do that!!!" had they created a more correct "flavor" subclass for the feature and had it in place of the alchemist in this new UA.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7571393, member: 7006"] The UA looks to me to match a lot of the older playtest documents, in that they have "combined" game mechanics they wish tested with flavoring that most likely is not going to actually be used when the final product is done. When I saw the homunculus fall under the alchemist I thought "That doesn't make any sense..." but then I quickly realized that they probably didn't want to confuse the testing issues by presenting the 3, 4, 5 actual subclasses that are going to appear (and have everybody under the sun do nothing but talk about the flavor rather than actually test the mechanics.) I would be not at all surprised if what ends up happening is the Artificer class itself appear in a regular hardcover book with the two "standard" non-setting-specific subclasses (probably alchemist and gunsmith)... and then additional artificer subclasses appear in the hardcover Eberron book when that comes, with those subs being more setting specific (like the warforged/golemsmith-- to which the 'craft homunculus' feature would probably be connected... and the wandslinger/artillerist-- as that was the main magic support during all the fighting of the Last War). For everyone who enjoyed the "potion bombs" of the previous UA for the alchemist... I would not be surprised at all if WotC had received very positive feedback on that feature and determined they didn't need to test it again. So they just created a new subclass feature for testing and put it into the alchemist just so as to not make people think "Hey, are you getting rid of the Alchemist?!? Don't do that!!!" had they created a more correct "flavor" subclass for the feature and had it in place of the alchemist in this new UA. [/QUOTE]
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