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Artificer UA has been released!
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<blockquote data-quote="Hawk Diesel" data-source="post: 7571654" data-attributes="member: 59848"><p>This is probably a discussion that warrant's its own thread, since I think it is beyond the scope of this thread. However, since you brought it up, those spells are certainly <em>iconic.</em> However, there is a difference between something being iconic, and something being a core aspect of that class's identity. </p><p></p><p>When the warlock debuted in 3.5, Eldritch Blast was <em>literally</em> the defining feature of the class. And I would say that in 5th edition, it is clear that the Warlock and Ranger were balanced around them having Hex and Hunter's Mark. I would say this is especially true for the Ranger since Favored Enemy was nerfed down to a ribbon ability without offering any combat potential, thus the need for Hunter's Mark to fill the void that is left. On the other hand, I think a wizard and paladin not only function, but play as intended without find steed or find familiar. </p><p></p><p>Wizard with fireball is iconic. A wizard without fireball still feels like a wizard and plays like a Wizard. I don't think the same can be said of the Warlock without Eldritch Blast or a Ranger without Hunter's Mark. For that reason, if they have this Arcane Weapon spell which is clearly better for its level than similar spells, they should either open it to other spell lists or incorporate it more fully into the Artificer mechanics as an ability rather than a spell.</p><p></p><p></p><p></p><p>Very true. But Ranger and Paladin also don't have normal access to cantrips, making the feat not work for those classes. While the feat does not technically cover the Artificer, it is not a far leap to include them since they possess both a cantrip and spell list. </p><p></p><p></p><p></p><p>I'm not 100%, but I would guess because it creates a lot of issues around intellectual property and crediting writers/designers. I think WotC designers likely purposely stay away from boards like these and looking through 3rd party material because they don't want to be accused of stealing ideas, whether unintentionally or not. That's why whenever they release an Unearthed Arcana, it is always playtest material and they follow up with a survey on what people think about it. Gives them a clean way to get feedback and ideas specifically submitted to them, rather than them pouring over a place like this to mine for feedback or ideas that were not specifically given to them. It's a subtle but important difference.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7571654, member: 59848"] This is probably a discussion that warrant's its own thread, since I think it is beyond the scope of this thread. However, since you brought it up, those spells are certainly [I]iconic.[/I] However, there is a difference between something being iconic, and something being a core aspect of that class's identity. When the warlock debuted in 3.5, Eldritch Blast was [I]literally[/I] the defining feature of the class. And I would say that in 5th edition, it is clear that the Warlock and Ranger were balanced around them having Hex and Hunter's Mark. I would say this is especially true for the Ranger since Favored Enemy was nerfed down to a ribbon ability without offering any combat potential, thus the need for Hunter's Mark to fill the void that is left. On the other hand, I think a wizard and paladin not only function, but play as intended without find steed or find familiar. Wizard with fireball is iconic. A wizard without fireball still feels like a wizard and plays like a Wizard. I don't think the same can be said of the Warlock without Eldritch Blast or a Ranger without Hunter's Mark. For that reason, if they have this Arcane Weapon spell which is clearly better for its level than similar spells, they should either open it to other spell lists or incorporate it more fully into the Artificer mechanics as an ability rather than a spell. Very true. But Ranger and Paladin also don't have normal access to cantrips, making the feat not work for those classes. While the feat does not technically cover the Artificer, it is not a far leap to include them since they possess both a cantrip and spell list. I'm not 100%, but I would guess because it creates a lot of issues around intellectual property and crediting writers/designers. I think WotC designers likely purposely stay away from boards like these and looking through 3rd party material because they don't want to be accused of stealing ideas, whether unintentionally or not. That's why whenever they release an Unearthed Arcana, it is always playtest material and they follow up with a survey on what people think about it. Gives them a clean way to get feedback and ideas specifically submitted to them, rather than them pouring over a place like this to mine for feedback or ideas that were not specifically given to them. It's a subtle but important difference. [/QUOTE]
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