Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Artificer UA has been released!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ark the Pie King" data-source="post: 7576855" data-attributes="member: 6874479"><p>There is scaling, it's just not as flashy. Remember as you level up you get access to more infusions. At level 5 you get double attack. At 9th you get 3rd level spells. At 12th you unlock the 3rd tier of infusions, and 13th you get 4th level spells. 16th you get the strongest infusions in the game and make no mistake they are good and strong. Even the 12th level ones are great. Bracers of Archery are a solid extra +4 damage a turn, and don't forget there's nothing that says you have to use these yourself. You can pass this stuff off to party members. Fighters that high level would love Winged Boots to fly up and deal with flyers, the Bard or Rogue would get a lot of benefit out of the Hat of Disguise, at 12th level you just manufacture your own +2 weapon, etc. Even the weaker level 16 ones like Ring of the Ram can still be respectable. 6d10 damage isn't nothing. There's a lot of versatility in the Infusions. The class isn't flashy in the way that it progresses but it's definitely there. And I'm really not altogether worried about the Homunculus or the Turrets. The way I see it, you have to compare them to 1st level spells and in both cases they're far and away better than any other 1st level spells you can ask for with very few, if any acceptions. My main beef is with the Artillerist and needing to spend a whole action to summon the turret. It feels like a waste of a turn. It should really be a bonus action to summon it and then activate it in the same turn, otherwise the higher your level the harder it is to justify that kind of action cost.</p><p></p><p>The Artificer is the same as it's always been. Subtle, not flashy, and geared towards a support role and I'd be happy to have one in my party no problem. It's undertuned to be sure, but it's not a bad class by any stretch. It's incredibly versatile.</p></blockquote><p></p>
[QUOTE="Ark the Pie King, post: 7576855, member: 6874479"] There is scaling, it's just not as flashy. Remember as you level up you get access to more infusions. At level 5 you get double attack. At 9th you get 3rd level spells. At 12th you unlock the 3rd tier of infusions, and 13th you get 4th level spells. 16th you get the strongest infusions in the game and make no mistake they are good and strong. Even the 12th level ones are great. Bracers of Archery are a solid extra +4 damage a turn, and don't forget there's nothing that says you have to use these yourself. You can pass this stuff off to party members. Fighters that high level would love Winged Boots to fly up and deal with flyers, the Bard or Rogue would get a lot of benefit out of the Hat of Disguise, at 12th level you just manufacture your own +2 weapon, etc. Even the weaker level 16 ones like Ring of the Ram can still be respectable. 6d10 damage isn't nothing. There's a lot of versatility in the Infusions. The class isn't flashy in the way that it progresses but it's definitely there. And I'm really not altogether worried about the Homunculus or the Turrets. The way I see it, you have to compare them to 1st level spells and in both cases they're far and away better than any other 1st level spells you can ask for with very few, if any acceptions. My main beef is with the Artillerist and needing to spend a whole action to summon the turret. It feels like a waste of a turn. It should really be a bonus action to summon it and then activate it in the same turn, otherwise the higher your level the harder it is to justify that kind of action cost. The Artificer is the same as it's always been. Subtle, not flashy, and geared towards a support role and I'd be happy to have one in my party no problem. It's undertuned to be sure, but it's not a bad class by any stretch. It's incredibly versatile. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Artificer UA has been released!
Top