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Artificer UA to be released in February
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<blockquote data-quote="Gradine" data-source="post: 7771889" data-attributes="member: 57112"><p>I can see both the frustration with the dearth of crunch as well as the appreciation. It's not about "being okay" with WotC only releasing new races and class archetypes at this point, and no official new full class after years. It's in seeing that as a <em>feature</em> and not as a <em>bug.</em></p><p></p><p>As someone who introduced new players to 3.5 after the end of its run, I feel I can say with certainty that D&D does not need fifty classes, nor does it need dozens upon dozens (if not hundreds) of races, nor does it need hundreds upon hundreds (if not thousands) of feats or spells. That the closest thing WotC has to a true competitor (and I'd argue it was one in the lead up to 5e) has already sort of cornered the market on that style of game system, it actually makes a certain kind of sense to go in a different direction. I, for one, appreciate that the game is not considerably more complex now than it was five years ago. It's great not only for new players but especially for new DMs; I can imagine someone wanting to try out DMing (especially if there is no one in the group with much experience with the system) trying to pick up a game like 3.5 or PF or even 4e and suffering from a kind of <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/ArchivePanic" target="_blank">archive panic</a>. 5e is not going to instill the same sense of dread, and it's not likely that it ever will.</p><p></p><p>Again, you can see that as either a feature or a bug; there are valid arguments for both, even if I don't necessarily agree personally with all of them. But these "the emperor has no clothes" allusions really need to stop.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7771889, member: 57112"] I can see both the frustration with the dearth of crunch as well as the appreciation. It's not about "being okay" with WotC only releasing new races and class archetypes at this point, and no official new full class after years. It's in seeing that as a [I]feature[/I] and not as a [I]bug.[/I] As someone who introduced new players to 3.5 after the end of its run, I feel I can say with certainty that D&D does not need fifty classes, nor does it need dozens upon dozens (if not hundreds) of races, nor does it need hundreds upon hundreds (if not thousands) of feats or spells. That the closest thing WotC has to a true competitor (and I'd argue it was one in the lead up to 5e) has already sort of cornered the market on that style of game system, it actually makes a certain kind of sense to go in a different direction. I, for one, appreciate that the game is not considerably more complex now than it was five years ago. It's great not only for new players but especially for new DMs; I can imagine someone wanting to try out DMing (especially if there is no one in the group with much experience with the system) trying to pick up a game like 3.5 or PF or even 4e and suffering from a kind of [URL="https://tvtropes.org/pmwiki/pmwiki.php/Main/ArchivePanic"]archive panic[/URL]. 5e is not going to instill the same sense of dread, and it's not likely that it ever will. Again, you can see that as either a feature or a bug; there are valid arguments for both, even if I don't necessarily agree personally with all of them. But these "the emperor has no clothes" allusions really need to stop. [/QUOTE]
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