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Artificer UA to be released in February
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<blockquote data-quote="CrimsonCarcharodon" data-source="post: 7771961" data-attributes="member: 6904790"><p>Sitting on its thumbs crunchwise? So, Xanathar's Guide doesn't count? The piles of monsters in Volo's and Mordenkainen's don't count? New spells, races, and class options in Guildmaster's Guide to Ravnica don't count? WotC has put out plenty of mechanical content.</p><p></p><p>It's not a One True Way. WotC has done plenty that I'd have done differently. But slowing down the progression of books is one thing about WotC's direction of 5E that is exactly what I wanted, so I could actually keep up with the release schedule instead of being six months behind and trying to catch up, as was the case for 3.5 and 4E.</p><p></p><p>And WotC opening the DM's Guild was pure brilliance and really brings home the fact that D&D today, like D&D of the 70s, has a massive place for homebrewed content.</p><p></p><p>The difference here is expectations. You expect WotC to do what you want them to: release new classes and a ton of new mechanical widgets, like they did in 3.5 and 4E. I expect WotC to release whatever they feel like. If it's interesting, I'll buy it. If it isn't, I won't. And if I need something mechanical for a game that WotC hasn't put out yet, I'll either find a third-party that does it or I'll write it myself instead of complaining that WotC doesn't have it.</p></blockquote><p></p>
[QUOTE="CrimsonCarcharodon, post: 7771961, member: 6904790"] Sitting on its thumbs crunchwise? So, Xanathar's Guide doesn't count? The piles of monsters in Volo's and Mordenkainen's don't count? New spells, races, and class options in Guildmaster's Guide to Ravnica don't count? WotC has put out plenty of mechanical content. It's not a One True Way. WotC has done plenty that I'd have done differently. But slowing down the progression of books is one thing about WotC's direction of 5E that is exactly what I wanted, so I could actually keep up with the release schedule instead of being six months behind and trying to catch up, as was the case for 3.5 and 4E. And WotC opening the DM's Guild was pure brilliance and really brings home the fact that D&D today, like D&D of the 70s, has a massive place for homebrewed content. The difference here is expectations. You expect WotC to do what you want them to: release new classes and a ton of new mechanical widgets, like they did in 3.5 and 4E. I expect WotC to release whatever they feel like. If it's interesting, I'll buy it. If it isn't, I won't. And if I need something mechanical for a game that WotC hasn't put out yet, I'll either find a third-party that does it or I'll write it myself instead of complaining that WotC doesn't have it. [/QUOTE]
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