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Artificer UA to be released in February
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<blockquote data-quote="doctorbadwolf" data-source="post: 7772158" data-attributes="member: 6704184"><p>We literally all agree on that. Why do you keep propping up this fake stance in order to knock it down? </p><p></p><p></p><p></p><p>Why do you keep belittling the stance of people who disagree with you? Why is it difficult for you to deal with the fact that your opinion on this isn't shared by everyone else? It's genuinely getting a bit concerning. </p><p></p><p>I literally go on twitter and criticize/challenge wotc in general, and Mearls and Crawford in particular, on a semi-regular basis. I simply disagree with every part of your complaint about the pace or release for 5e products. </p><p></p><p></p><p></p><p>Wotc/5e is in fact doing better than DnD has ever done before, in the entire life of the game. In a hobby industry that relies entirely on customer satisfaction (this ain't Del Taco; folks aren't buying PHBs because they have to have some kind of game product and the 5e PHB is the cheapest and most convenient option), that means that people are overwhelmingly happy with 5e as a product line. </p><p></p><p>The whole damn hobby ain't "shills", or sheeple, or whatever nonsense. </p><p></p><p></p><p></p><p>Or, get this, they see more demand for a seafaring adventure and potentially a player-facing product to support it, than they do for literally any setting. </p><p></p><p>Seriously, Eberron and Planescape are the two most popular settings after FR, which itself is far behind homebrew settings, and those are being supported. (the 5e core assumes Planescape as the basic cosmology of DnD) </p><p></p><p></p><p></p><p>Yeah, seriously, they have been quite transparent, and reliable ever since late 4e. I love 4e, I miss getting new 4e stuff, I wish 5e was even more like 4e than it is. I wish 5e was basically 4e with simpler math, better support for simpler gameplay, and some of the cool innovations of 5e. </p><p></p><p>But the release schedule? Yeah, I'm entirely in support of them taking as long as it takes to make any given thing. If that means another year before I can use an official artificer, then that's disappointing, but not something I'm going to mad about. </p><p></p><p>Because here's the thing. 4e was very well balanced, all things considered. Even the "gulf" betwixt the PHB Twin Striking Elf Ranger and an Essentials Blackguard just isn't THAT great. But options were put out for 4e that just didn't work until errata came out for them. The Warlock ended up needing a massive overhaul that changed the numerical output of most of it's powers, and it's Curse class feature. Pages of "tax" options were put out to patch things they didn't want to errata (like the assassin, which was weird, because it would have taken less work to just fix the math of the assassin's powers). </p><p></p><p>In many ways, it was a mess, and the reason that it was a mess was directly and unavoidably because they put out so many products so quickly. </p><p></p><p></p><p></p><p>This position you are railing against literally only exists in your counter-arguments. No one has ever upheld such a position. Ever. </p><p></p><p>I don't care about maximizing profits. The person you are responding to probably doesn't either. They certainly didn't indicate that they do, in any way. </p><p></p><p>What people are indicating to you, is that in an industry where not a single customer ever needs the product, record breaking sales/profits probably indicates overwhelming satisfaction with the way things are going, and you should probably at least admit to yourself that you are yelling into the void, because there is absolutely no reasons whatsoever for wotc to do what you want them to do. </p><p></p><p>They aren't being lazy, they are putting more work into each page of new material instead of putting the same amount of work into more pages of material. </p><p></p><p>They aren't being greedy, they are holding themselves back and trying to foster a sustainable model for DnD publication. </p><p></p><p>We aren't "fanboys" propping up some "one true way", we simply agree with a production model that gives us early preview access to new material, often with multiple rounds of playtest, and plenty of opportunity to provide feedback in several formats and venues, before a new thing is released. </p><p></p><p>I wish they would do the same thing with the new lore they put out, as I frankly think that Morty's Fome of Toes is pretty terrible in terms of lore, albeit quite valuable mechanically. It that meant an even slower release schedule, that would be 100% worth it, to have a better product when it is released. Other people here, I'm sure, prefer to have a lot of mystery and surprises when they get their hands on the new books, and would perceive a loss in value if we knew most of the new lore before the book came out. I absolutely respect that opposing view, and if they vastly outnumber me, I'm not going to constantly spam every damn thread I see that in any way interacts with that disagreement with my complaints about how any argument against my position is ridiculous. </p><p></p><p>Just like...try to be respectful of your fellow posters, for crap's sake! It's literally the bare minimum of good behavior.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7772158, member: 6704184"] We literally all agree on that. Why do you keep propping up this fake stance in order to knock it down? Why do you keep belittling the stance of people who disagree with you? Why is it difficult for you to deal with the fact that your opinion on this isn't shared by everyone else? It's genuinely getting a bit concerning. I literally go on twitter and criticize/challenge wotc in general, and Mearls and Crawford in particular, on a semi-regular basis. I simply disagree with every part of your complaint about the pace or release for 5e products. Wotc/5e is in fact doing better than DnD has ever done before, in the entire life of the game. In a hobby industry that relies entirely on customer satisfaction (this ain't Del Taco; folks aren't buying PHBs because they have to have some kind of game product and the 5e PHB is the cheapest and most convenient option), that means that people are overwhelmingly happy with 5e as a product line. The whole damn hobby ain't "shills", or sheeple, or whatever nonsense. Or, get this, they see more demand for a seafaring adventure and potentially a player-facing product to support it, than they do for literally any setting. Seriously, Eberron and Planescape are the two most popular settings after FR, which itself is far behind homebrew settings, and those are being supported. (the 5e core assumes Planescape as the basic cosmology of DnD) Yeah, seriously, they have been quite transparent, and reliable ever since late 4e. I love 4e, I miss getting new 4e stuff, I wish 5e was even more like 4e than it is. I wish 5e was basically 4e with simpler math, better support for simpler gameplay, and some of the cool innovations of 5e. But the release schedule? Yeah, I'm entirely in support of them taking as long as it takes to make any given thing. If that means another year before I can use an official artificer, then that's disappointing, but not something I'm going to mad about. Because here's the thing. 4e was very well balanced, all things considered. Even the "gulf" betwixt the PHB Twin Striking Elf Ranger and an Essentials Blackguard just isn't THAT great. But options were put out for 4e that just didn't work until errata came out for them. The Warlock ended up needing a massive overhaul that changed the numerical output of most of it's powers, and it's Curse class feature. Pages of "tax" options were put out to patch things they didn't want to errata (like the assassin, which was weird, because it would have taken less work to just fix the math of the assassin's powers). In many ways, it was a mess, and the reason that it was a mess was directly and unavoidably because they put out so many products so quickly. This position you are railing against literally only exists in your counter-arguments. No one has ever upheld such a position. Ever. I don't care about maximizing profits. The person you are responding to probably doesn't either. They certainly didn't indicate that they do, in any way. What people are indicating to you, is that in an industry where not a single customer ever needs the product, record breaking sales/profits probably indicates overwhelming satisfaction with the way things are going, and you should probably at least admit to yourself that you are yelling into the void, because there is absolutely no reasons whatsoever for wotc to do what you want them to do. They aren't being lazy, they are putting more work into each page of new material instead of putting the same amount of work into more pages of material. They aren't being greedy, they are holding themselves back and trying to foster a sustainable model for DnD publication. We aren't "fanboys" propping up some "one true way", we simply agree with a production model that gives us early preview access to new material, often with multiple rounds of playtest, and plenty of opportunity to provide feedback in several formats and venues, before a new thing is released. I wish they would do the same thing with the new lore they put out, as I frankly think that Morty's Fome of Toes is pretty terrible in terms of lore, albeit quite valuable mechanically. It that meant an even slower release schedule, that would be 100% worth it, to have a better product when it is released. Other people here, I'm sure, prefer to have a lot of mystery and surprises when they get their hands on the new books, and would perceive a loss in value if we knew most of the new lore before the book came out. I absolutely respect that opposing view, and if they vastly outnumber me, I'm not going to constantly spam every damn thread I see that in any way interacts with that disagreement with my complaints about how any argument against my position is ridiculous. Just like...try to be respectful of your fellow posters, for crap's sake! It's literally the bare minimum of good behavior. [/QUOTE]
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