Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Artificer UA to be released in February
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Al2O3" data-source="post: 7772838" data-attributes="member: 6802284"><p>When I try to imagine an artificer in D&D I think of tinker gnomes and guns. I really hope the final version does contain some kind of gun-toting subclass. However, it would probably be easy to add once the rest is right, so after reading this thread I hope that the UA contains a good overall framework and a couple of subclasses that are suitable for Eberron.</p><p></p><p>The generic framework should not have anything that seems off in Eberron, but also nothing that marks the class as "the Eberron class". Based on this thread I assume wandslinger, making minor magic items and making constructs are suitable themes for subclasses in Eberron, with guns added in some later and more generic book. That could also include some kind of robots or "robot arms" as far as I am concerned. Maybe limit it to small creature and dwarves.</p><p></p><p>Tinker gnomes (or is "rock gnomes" the right word?) should be good artificers. Maybe dwarves too, at least for the thunder gun version.</p><p></p><p>An alternative to a gun that would make me just as happy would be a signature semi-automatic light crossbow or hand crossbow and some reason for it to be limited to the artificer and mechanically better than a fighter with crossbow expert. Maybe it's better because it's more versatile (adding spells or something like the arcane archer effects, but through premade special bolts) or by doing more damage in some situations. Bonus action additional attack perhaps? Whatever gives you an incentive to pick the subclass over a fighter with crossbow expert.</p></blockquote><p></p>
[QUOTE="Al2O3, post: 7772838, member: 6802284"] When I try to imagine an artificer in D&D I think of tinker gnomes and guns. I really hope the final version does contain some kind of gun-toting subclass. However, it would probably be easy to add once the rest is right, so after reading this thread I hope that the UA contains a good overall framework and a couple of subclasses that are suitable for Eberron. The generic framework should not have anything that seems off in Eberron, but also nothing that marks the class as "the Eberron class". Based on this thread I assume wandslinger, making minor magic items and making constructs are suitable themes for subclasses in Eberron, with guns added in some later and more generic book. That could also include some kind of robots or "robot arms" as far as I am concerned. Maybe limit it to small creature and dwarves. Tinker gnomes (or is "rock gnomes" the right word?) should be good artificers. Maybe dwarves too, at least for the thunder gun version. An alternative to a gun that would make me just as happy would be a signature semi-automatic light crossbow or hand crossbow and some reason for it to be limited to the artificer and mechanically better than a fighter with crossbow expert. Maybe it's better because it's more versatile (adding spells or something like the arcane archer effects, but through premade special bolts) or by doing more damage in some situations. Bonus action additional attack perhaps? Whatever gives you an incentive to pick the subclass over a fighter with crossbow expert. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Artificer UA to be released in February
Top