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<blockquote data-quote="Mercule" data-source="post: 7772936" data-attributes="member: 5100"><p>I snipped the rest of your post, just to save space, but I think what you outlined seems totally reasonable.</p><p></p><p>This is coming from someone who really hates tinker (rock) gnomes, automatic crossbows, and guns in my D&D. I get that some people like them and don't want to scream BADWRONGFUN at anyone. Just have some segregation between the traditional tropes and the newer or "bonus" ones. Eventually, some things will get incorporated into the core, organically. Already, I prefer my D&D with dragonborn, for example.</p><p></p><p>I also wonder if there's a matter of scale or cultural fit to this whole conversation, as well. Take guns. I've warmed to them, somewhat, and could actually see me having fun in a setting that has them. I don't want them to be core, but having a published setting that used them wouldn't bother me in the slightest, and I might even pick it up, depending on other factors. What I'm definitely opposed to, though, are silly, giant thunder cannons -- Final Fantasy VII was fun enough, but I don't want to have the gun equivalent of Cloud's absurdly over-sized sword. Related to that, I don't really want anything that resembles the FF series (at least those I've played) tendency to intermingle tech and magic. It <u>can</u> be done well (Shadowrun), but the tendency of anime/manga to crank everything up to 11 gets on my nerves to no end.</p><p></p><p>That might be an age thing, though. I've been playing for 35+ years, which would be when manga/anime/wuxia was even more fringe than D&D was. I would guess that anyone just coming of age with 5E would have a significantly different feeling about how "alien" those things are.</p></blockquote><p></p>
[QUOTE="Mercule, post: 7772936, member: 5100"] I snipped the rest of your post, just to save space, but I think what you outlined seems totally reasonable. This is coming from someone who really hates tinker (rock) gnomes, automatic crossbows, and guns in my D&D. I get that some people like them and don't want to scream BADWRONGFUN at anyone. Just have some segregation between the traditional tropes and the newer or "bonus" ones. Eventually, some things will get incorporated into the core, organically. Already, I prefer my D&D with dragonborn, for example. I also wonder if there's a matter of scale or cultural fit to this whole conversation, as well. Take guns. I've warmed to them, somewhat, and could actually see me having fun in a setting that has them. I don't want them to be core, but having a published setting that used them wouldn't bother me in the slightest, and I might even pick it up, depending on other factors. What I'm definitely opposed to, though, are silly, giant thunder cannons -- Final Fantasy VII was fun enough, but I don't want to have the gun equivalent of Cloud's absurdly over-sized sword. Related to that, I don't really want anything that resembles the FF series (at least those I've played) tendency to intermingle tech and magic. It [U]can[/U] be done well (Shadowrun), but the tendency of anime/manga to crank everything up to 11 gets on my nerves to no end. That might be an age thing, though. I've been playing for 35+ years, which would be when manga/anime/wuxia was even more fringe than D&D was. I would guess that anyone just coming of age with 5E would have a significantly different feeling about how "alien" those things are. [/QUOTE]
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