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Artificer (Wizard Subclass)
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<blockquote data-quote="fuindordm" data-source="post: 6392564" data-attributes="member: 5435"><p>Most artificers had a homunculus, which was about half way between a familiar and an animal companion in terms of effectiveness. I like the idea of artificers being able to work with constructs, but this is closely related to magic item creation (details pending from DMG).</p><p></p><p>Solution: the ritual caster feat lets just about anyone have a familiar, as well as adding more rituals to the book over time. Therefore, having a homunculus is probably worth a feat. </p><p></p><p><strong><u>New feat: Create Homunculus</u></strong></p><p><strong>Prerequisites:</strong> Wizard 2 (Artificer or Transmuter subclass), proficiency with alchemical tools</p><p><strong>Benefits:</strong> +1 Constitution. </p><p>With access to a fully stocked alchemical laboratory, you can create a homunculus, a small artificial life form sculpted from clay and animated by a small portion of your life force through the donation of one pint of blood. The homunculus takes 1 day to build and costs materials worth 50 gp. If the homunculus is destroyed, you take 2D10 damage immediately but can make another when you have time. You can never have more than one homunculus at a time. </p><p>Your DM may allow you to make other types of homunculus than the one found in the Monster Manual, if you research or discover the correct formulas and meet other requirements. For example, the Iron Defender is a larger, battle-ready homonculus about the size of a dog (requires smithing tools or the assistance of a smith, and 1 week to construct) and the Furtive Filcher is a fast, ectoplasmic servant (requires you or someone else to cast the <em>Blur</em> and <em>Invisibility</em> spells).</p><p>A homunculus never speaks or offers opinions, but communicates all it observes telepathically to its creator within a range of 1500 feet. If taken forcibly beyond this range, it fights to return.</p><p></p><p>Thus, the homonculus is an optional ability that Artificers and Transmuters can take, and it gives them something useful to spend their gold and time on.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 6392564, member: 5435"] Most artificers had a homunculus, which was about half way between a familiar and an animal companion in terms of effectiveness. I like the idea of artificers being able to work with constructs, but this is closely related to magic item creation (details pending from DMG). Solution: the ritual caster feat lets just about anyone have a familiar, as well as adding more rituals to the book over time. Therefore, having a homunculus is probably worth a feat. [B][U]New feat: Create Homunculus[/U][/B] [B]Prerequisites:[/B] Wizard 2 (Artificer or Transmuter subclass), proficiency with alchemical tools [B]Benefits:[/B] +1 Constitution. With access to a fully stocked alchemical laboratory, you can create a homunculus, a small artificial life form sculpted from clay and animated by a small portion of your life force through the donation of one pint of blood. The homunculus takes 1 day to build and costs materials worth 50 gp. If the homunculus is destroyed, you take 2D10 damage immediately but can make another when you have time. You can never have more than one homunculus at a time. Your DM may allow you to make other types of homunculus than the one found in the Monster Manual, if you research or discover the correct formulas and meet other requirements. For example, the Iron Defender is a larger, battle-ready homonculus about the size of a dog (requires smithing tools or the assistance of a smith, and 1 week to construct) and the Furtive Filcher is a fast, ectoplasmic servant (requires you or someone else to cast the [I]Blur[/I] and [I]Invisibility[/I] spells). A homunculus never speaks or offers opinions, but communicates all it observes telepathically to its creator within a range of 1500 feet. If taken forcibly beyond this range, it fights to return. Thus, the homonculus is an optional ability that Artificers and Transmuters can take, and it gives them something useful to spend their gold and time on. [/QUOTE]
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