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Artificers, a general (positive) rant
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<blockquote data-quote="jasin" data-source="post: 1800861" data-attributes="member: 7531"><p>Not really. The bard picks his skills and spells known, and then they're set. And even looking at his whole selection, it hardly covers all trades. Bard is a jack-of-enchantment-and-social-interaction, not -all-trades.</p><p></p><p>OTOH, an artificer with one 1st-level slot free can give himself <em>any</em> skill at about cross-class maximum in 1 minute. Or he can cast <em>any</em> spell that a sorcerer of his level would have access to... from <em>any</em> list. Without preparation.</p><p></p><p></p><p>I don't think using spell storing items for fireballs is such a great idea. It's OK, but your hearts desire is to cast fireballs, you might as well have played a sorcerer.</p><p></p><p>I think SSI is best used out of combat, for all those neat utility spells nobody prepares since they're not sure if they'll get to use them, so they prepare divine power and fireball and haste instead. A locked door? The artificer can whip up a knock ring. Someone got diseased? The artificer can make a remove disease pill. Want to see what's down that stairwell? The artificer can make clairvoyance mirror.</p><p></p><p></p><p>Whoah! A level or two!?</p><p></p><p>SSI is spell level x caster level. That means you'd have to cast 1000 levels worth of spells for SSI castings to eat up a level. That's 250 spells if you only cast maximum level (4th) spells.</p><p></p><p>Even with non-artificer item creators, I have never found the XP cost so great as to set the character back significantly. And unlike others, artificers have their craft reserve.</p><p></p><p>Lastly, under 3.5/FRCS XP rules, even if you do fall behind, you should catch up relatively quickly.</p><p></p><p></p><p>Bards can hardly be said to have unlimited uses of their abilities. They do have a limit on spells and bardic music usages per day, after all.</p><p></p><p></p><p>I don't really see it. For the most expensive spells, SSI costs 4 x your level in XP. That's 1/250 of a level.</p><p></p><p>I'm not really saying it's overpowered. I hope it's not, since I like the idea, and plan on playing an artificer, and I want it to work out. As I've said, it's one of the main attractions of the class for me, being able to jury-rig an appropriate spell for practically any situation, given 1 minute.</p><p></p><p>But I would say that it's the casting time that's the main balancing factor, not the XP cost.</p></blockquote><p></p>
[QUOTE="jasin, post: 1800861, member: 7531"] Not really. The bard picks his skills and spells known, and then they're set. And even looking at his whole selection, it hardly covers all trades. Bard is a jack-of-enchantment-and-social-interaction, not -all-trades. OTOH, an artificer with one 1st-level slot free can give himself [i]any[/i] skill at about cross-class maximum in 1 minute. Or he can cast [i]any[/i] spell that a sorcerer of his level would have access to... from [i]any[/i] list. Without preparation. I don't think using spell storing items for fireballs is such a great idea. It's OK, but your hearts desire is to cast fireballs, you might as well have played a sorcerer. I think SSI is best used out of combat, for all those neat utility spells nobody prepares since they're not sure if they'll get to use them, so they prepare divine power and fireball and haste instead. A locked door? The artificer can whip up a knock ring. Someone got diseased? The artificer can make a remove disease pill. Want to see what's down that stairwell? The artificer can make clairvoyance mirror. Whoah! A level or two!? SSI is spell level x caster level. That means you'd have to cast 1000 levels worth of spells for SSI castings to eat up a level. That's 250 spells if you only cast maximum level (4th) spells. Even with non-artificer item creators, I have never found the XP cost so great as to set the character back significantly. And unlike others, artificers have their craft reserve. Lastly, under 3.5/FRCS XP rules, even if you do fall behind, you should catch up relatively quickly. Bards can hardly be said to have unlimited uses of their abilities. They do have a limit on spells and bardic music usages per day, after all. I don't really see it. For the most expensive spells, SSI costs 4 x your level in XP. That's 1/250 of a level. I'm not really saying it's overpowered. I hope it's not, since I like the idea, and plan on playing an artificer, and I want it to work out. As I've said, it's one of the main attractions of the class for me, being able to jury-rig an appropriate spell for practically any situation, given 1 minute. But I would say that it's the casting time that's the main balancing factor, not the XP cost. [/QUOTE]
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