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Artificers and UMD
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<blockquote data-quote="Kabol" data-source="post: 1637154" data-attributes="member: 18116"><p>Ok, So im lookin though my brand spankin new Eberron book Oohh'ing and Ahh'ing with the ocassional "Kick Ass" thrown in there for flavor. I come to the Artificer and im Loving the class, Seems SO versitial and got alot of Flavor and flexability for differant play styles. One of the Great features of the class is the flexability it has with Making and Useing Magic items, though thier Use Magic Divice Skill (UMD).</p><p></p><p>Now, Being kinda unfamilure with how UMD works, I look it up and find that - Damn - there are alot of tough DCs for it (All in the 20s). And then it struck me, For a class that built around useing Magic items, its almost impossable to use most of them reliably till your Mid level ( round lvl 7 or 10 ). Does that strike anyone as Odd?</p><p></p><p>For me, this dosent really hold to the flavor of the class, So what i think im going to Do is make it so that you "prep" an item for use. You can make your UMD roll ( taking 10 or 20 ) to Atune yourself with the item and how it works, After you do that you can use the item normaly.</p><p></p><p>Would that be over powering?</p></blockquote><p></p>
[QUOTE="Kabol, post: 1637154, member: 18116"] Ok, So im lookin though my brand spankin new Eberron book Oohh'ing and Ahh'ing with the ocassional "Kick Ass" thrown in there for flavor. I come to the Artificer and im Loving the class, Seems SO versitial and got alot of Flavor and flexability for differant play styles. One of the Great features of the class is the flexability it has with Making and Useing Magic items, though thier Use Magic Divice Skill (UMD). Now, Being kinda unfamilure with how UMD works, I look it up and find that - Damn - there are alot of tough DCs for it (All in the 20s). And then it struck me, For a class that built around useing Magic items, its almost impossable to use most of them reliably till your Mid level ( round lvl 7 or 10 ). Does that strike anyone as Odd? For me, this dosent really hold to the flavor of the class, So what i think im going to Do is make it so that you "prep" an item for use. You can make your UMD roll ( taking 10 or 20 ) to Atune yourself with the item and how it works, After you do that you can use the item normaly. Would that be over powering? [/QUOTE]
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