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Artificers and UMD
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<blockquote data-quote="Zephyrus" data-source="post: 1641976" data-attributes="member: 8728"><p>I would disagree that its a side ability mainly because it is THE skill that the Artificer will focus on no matter what else. They use it for nearly everything they do.</p><p></p><p>I agree they are like bards. They are support enhancement characters. Their Poor base Attack makes them lousy fighters.. but they can wear medium armo (Mithril Full Plate anyone?) and they can enhance the heck out of their items to make up for it (Boots of Haste plus a Bow of Truestriking = One accurate bow-shot). </p><p></p><p></p><p></p><p>My vote would be against this mostly because CHA issent just bluffing but like sorcerers is a matter of force of will/personality... almost like your Intellegent Item's with their Ego scores. </p><p></p><p>Another reason why I would vote against is that then it would stack too much emphasis onto Intellegence. Intellegence issent as important to an Artificers Infusions as it is to Wizard's Spells. Int is important to an Aritificers Skill points but Its not important to for an Artificer to have high save DC's. </p><p></p><p>Bonus infusions are nice but in all liklyhood Bonus spells for high ability scores favor Wizards who have up to 9th level spells. Artificers might get an extra 1st and possible 2nd level infusion out of a high Intellegence score but that is truely secondary to a high Cha modifier to interface with UMD. </p><p></p><p>If you compare Artificers to Rogues... Compare this. A Rogue will favor Dexterity (AC, Hide & Move Silent) and Intellegencce (Skill Points, Disable Device & Search).</p><p></p><p>An Artificer would sacrifice Dexterity (Medium Armor Profiency allows for 'decent' dex but doesnt need to be extra ordinary, that and they dont have much in Dex based skills) for Charisma (primarly for Use Magic Device)</p><p></p><p>I've got thoughts for two different Artificers. a Human and a Warforged. The Human can take Skill Focus (UMD) and Magical Apptitude at 1st level. The Warforged could take Skill Focus (UMD) or Mithril Body at 1st level. With Mithril Body they'd have a decent/improved AC and they could always get Skill Focus later. With all the Bonus Feats that the Artificer will get you'll (belive me!!) be wondering what to do with them all! </p><p></p><p>Metamagic's will be the most annoying Feats to choose between.. cause as you start getting up their you'll get special abilities that allow you to Metamagic up items... but only if you've got the Metamagic Feats first. Not to mention that it takes the metamagic feats to make metamagic rods.</p></blockquote><p></p>
[QUOTE="Zephyrus, post: 1641976, member: 8728"] I would disagree that its a side ability mainly because it is THE skill that the Artificer will focus on no matter what else. They use it for nearly everything they do. I agree they are like bards. They are support enhancement characters. Their Poor base Attack makes them lousy fighters.. but they can wear medium armo (Mithril Full Plate anyone?) and they can enhance the heck out of their items to make up for it (Boots of Haste plus a Bow of Truestriking = One accurate bow-shot). My vote would be against this mostly because CHA issent just bluffing but like sorcerers is a matter of force of will/personality... almost like your Intellegent Item's with their Ego scores. Another reason why I would vote against is that then it would stack too much emphasis onto Intellegence. Intellegence issent as important to an Artificers Infusions as it is to Wizard's Spells. Int is important to an Aritificers Skill points but Its not important to for an Artificer to have high save DC's. Bonus infusions are nice but in all liklyhood Bonus spells for high ability scores favor Wizards who have up to 9th level spells. Artificers might get an extra 1st and possible 2nd level infusion out of a high Intellegence score but that is truely secondary to a high Cha modifier to interface with UMD. If you compare Artificers to Rogues... Compare this. A Rogue will favor Dexterity (AC, Hide & Move Silent) and Intellegencce (Skill Points, Disable Device & Search). An Artificer would sacrifice Dexterity (Medium Armor Profiency allows for 'decent' dex but doesnt need to be extra ordinary, that and they dont have much in Dex based skills) for Charisma (primarly for Use Magic Device) I've got thoughts for two different Artificers. a Human and a Warforged. The Human can take Skill Focus (UMD) and Magical Apptitude at 1st level. The Warforged could take Skill Focus (UMD) or Mithril Body at 1st level. With Mithril Body they'd have a decent/improved AC and they could always get Skill Focus later. With all the Bonus Feats that the Artificer will get you'll (belive me!!) be wondering what to do with them all! Metamagic's will be the most annoying Feats to choose between.. cause as you start getting up their you'll get special abilities that allow you to Metamagic up items... but only if you've got the Metamagic Feats first. Not to mention that it takes the metamagic feats to make metamagic rods. [/QUOTE]
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