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Artificer's Disjunction
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<blockquote data-quote="thompsja" data-source="post: 5784965" data-attributes="member: 39371"><p>Well, the XP goes into your craft reserve, which evaporates when you gain an Artificer level. So you shouldn't burn items unless you plan to use it immediately.</p><p></p><p>My artificer burned an evil intelligent weapon, and ruled that I needed to make some spellcraft/use magic item rolls. If I was DM, I wouldn't allow artifacts to be reduced by an Artificer (unless we were Epic, and maybe not even then). </p><p></p><p>Cursed items - yes, they get smelted. </p><p></p><p>Constructs - Value is reduced by damage done. Self-directed constructs do not provide XP. Please - every warforged would be devoured!</p><p></p><p>It's not that big of a deal. It is a very nice feature that helps the artificer change items that people don't need into items that people do.</p></blockquote><p></p>
[QUOTE="thompsja, post: 5784965, member: 39371"] Well, the XP goes into your craft reserve, which evaporates when you gain an Artificer level. So you shouldn't burn items unless you plan to use it immediately. My artificer burned an evil intelligent weapon, and ruled that I needed to make some spellcraft/use magic item rolls. If I was DM, I wouldn't allow artifacts to be reduced by an Artificer (unless we were Epic, and maybe not even then). Cursed items - yes, they get smelted. Constructs - Value is reduced by damage done. Self-directed constructs do not provide XP. Please - every warforged would be devoured! It's not that big of a deal. It is a very nice feature that helps the artificer change items that people don't need into items that people do. [/QUOTE]
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Artificer's Disjunction
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