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Artificer's Handbook - anyone got it?
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<blockquote data-quote="BSF" data-source="post: 1076285" data-attributes="member: 13098"><p>I actually took a look at this at a game store while I was on vacation. I was looking for an alternative system, but I ended up putting the book back down.</p><p></p><p>Though, that decision had more to do with the fact that I was on vacation and my wife and son were not having a good time watching me read books in a game store. The other issue was that it would require a lot of reworking for my character for the game I am playing in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> By extension, it would also require some reworking for the game I run. </p><p></p><p>I don't want to leave you with the impression that I am lazy, but I just didn't have the time to seriously evaluate the book at the time. It is complex enough that I decided to pass on it until sometime in the future. But, with you here, I do have a few questions! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In all honesty, how much work is going to be required for a DM to replace the core magic item system with this alternative? I am getting ready to start a new campaign and might consider scrapping the core system.</p><p></p><p>As for weird items: How about these?</p><p></p><p>Dreamstone - 1/month allow owner to cast the Dream spell.</p><p></p><p>How about a +3 longsword that provides Energy resistance 5 for cold, fire and lightning and can cast a True Reincarnate 1/year (By decapitating the body. And yes, if the head is already removed, this ability will not work on the subject.)</p><p></p><p>Yes, these are _real_ items in my campaign. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm wondering how they would stat out with the Artificer's Handbook.</p></blockquote><p></p>
[QUOTE="BSF, post: 1076285, member: 13098"] I actually took a look at this at a game store while I was on vacation. I was looking for an alternative system, but I ended up putting the book back down. Though, that decision had more to do with the fact that I was on vacation and my wife and son were not having a good time watching me read books in a game store. The other issue was that it would require a lot of reworking for my character for the game I am playing in. :( By extension, it would also require some reworking for the game I run. I don't want to leave you with the impression that I am lazy, but I just didn't have the time to seriously evaluate the book at the time. It is complex enough that I decided to pass on it until sometime in the future. But, with you here, I do have a few questions! :) In all honesty, how much work is going to be required for a DM to replace the core magic item system with this alternative? I am getting ready to start a new campaign and might consider scrapping the core system. As for weird items: How about these? Dreamstone - 1/month allow owner to cast the Dream spell. How about a +3 longsword that provides Energy resistance 5 for cold, fire and lightning and can cast a True Reincarnate 1/year (By decapitating the body. And yes, if the head is already removed, this ability will not work on the subject.) Yes, these are _real_ items in my campaign. :) I'm wondering how they would stat out with the Artificer's Handbook. [/QUOTE]
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