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Artificer's Handbook - anyone got it?
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<blockquote data-quote="der_kluge" data-source="post: 1076422" data-attributes="member: 945"><p>Baseballfury, the system is complex because it has to be. That doesn't mean that it's hard to understand, however. When you get into rules that allow items to have feats in them, to have items cast effects a certain number of times per year, to increase the caster level of an item, etc, etc, etc., you get into a lot of rules with that kind of stuff.</p><p></p><p>I would wager that 90% of all the items any player is ever going to dream up takes about 2 minutes to work up with these rules. Going into it, it seems daunting. But, let's take BardStephenFox's "DreamStone" for example.</p><p></p><p>All I needed to know was that the "Dream" spell was 5th level and that the stone could cast it once per month.</p><p></p><p>I looked at one table, got the number of spell slots I needed for the cost formula, and slapped it together. It took me maybe a minute to cost that item out. No guesswork involved. I didn't have to find similar items in the DMG, I didn't have to fudge it for any reason. And as you can see, the cost is specific - 4,680gp.</p><p></p><p>But that's just one benefit, the other comes when they DO want to make the really bizarre items. This book gives you the tools to cost them out very specifically, so that there aren't any questions about whether it's too low, or too high. It takes all the guesswork out of the equation.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1076422, member: 945"] Baseballfury, the system is complex because it has to be. That doesn't mean that it's hard to understand, however. When you get into rules that allow items to have feats in them, to have items cast effects a certain number of times per year, to increase the caster level of an item, etc, etc, etc., you get into a lot of rules with that kind of stuff. I would wager that 90% of all the items any player is ever going to dream up takes about 2 minutes to work up with these rules. Going into it, it seems daunting. But, let's take BardStephenFox's "DreamStone" for example. All I needed to know was that the "Dream" spell was 5th level and that the stone could cast it once per month. I looked at one table, got the number of spell slots I needed for the cost formula, and slapped it together. It took me maybe a minute to cost that item out. No guesswork involved. I didn't have to find similar items in the DMG, I didn't have to fudge it for any reason. And as you can see, the cost is specific - 4,680gp. But that's just one benefit, the other comes when they DO want to make the really bizarre items. This book gives you the tools to cost them out very specifically, so that there aren't any questions about whether it's too low, or too high. It takes all the guesswork out of the equation. [/QUOTE]
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