Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Artificer's Handbook - anyone got it?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BSF" data-source="post: 1076678" data-attributes="member: 13098"><p>Hmm, it looks like I might need to take a closer look at the book. I clearly missed a lot in my quick perusal on vacation. Too bad my LGS is less than robust in terms of inventory and service. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /></p><p></p><p>One of the big areas that annoys me about the core item creation rules is the apparent inability to create an item that works less than 1/day. </p><p></p><p>The 1/month affect of the Dreamstone is more for flavor. It is an item that one of my characters will give another character as gift. It will be made from moonstone. It will have little impact on the game since it is usable so rarely. It is more because the Druid may end up as a guardian in a very secluded area by the time the campaign winds down. With the Dreamstone, she could still contact some of the other characters in "retirement". But, there is no way to positively build such an item in the core rules. You guess at the cost.</p><p></p><p>The sword is an artifact-type weapon granted to a character in the game that I run. It was a gift from a nature God. True Reincarnate is from Master's of the Wild, but it stats as the Druid equivelant of True Ressurection. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The special limitation reflects the trickster/practical joker aspect of this particular god. The 1/year use limits the number of times this will be used in a campaign, and is indicative of the nature of a sword (to kill, not to heal). While I can easily arbitrate DM's perogative, I prefer to be able to back it up in game terms and to get a feel for how valuable a gift like that is worth.</p><p></p><p>Both of these are examples of a mechanic that is just missing from the rules. 1/day is handled, but not anything beyond that. (Yes, some of you will think this is just silly. "Make it charged" you say. Sure, that works for most things. But, charges can be used multiple times over a very short period of time. Charges have the wrong flavor for these items. YMMV) I may look at the pricing for the Dreamstone and think it is a bit high priced, since the spell isn't applicable in all but the most secure circumstances, but at least I can start with a base price and decide a suitable discount if I disagree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Out of curiosity, how would the Orb of Storms (From the SRD - either 3.0 or 3.5) stat out? This has been the closest thing I have found to an item with an extended, recurring "charge". I have tried to reverse engineer it to see if somebody just made a guess, or if there was a formula that was never published in there. My conclusion is that it was a guess.</p></blockquote><p></p>
[QUOTE="BSF, post: 1076678, member: 13098"] Hmm, it looks like I might need to take a closer look at the book. I clearly missed a lot in my quick perusal on vacation. Too bad my LGS is less than robust in terms of inventory and service. :rolleyes: One of the big areas that annoys me about the core item creation rules is the apparent inability to create an item that works less than 1/day. The 1/month affect of the Dreamstone is more for flavor. It is an item that one of my characters will give another character as gift. It will be made from moonstone. It will have little impact on the game since it is usable so rarely. It is more because the Druid may end up as a guardian in a very secluded area by the time the campaign winds down. With the Dreamstone, she could still contact some of the other characters in "retirement". But, there is no way to positively build such an item in the core rules. You guess at the cost. The sword is an artifact-type weapon granted to a character in the game that I run. It was a gift from a nature God. True Reincarnate is from Master's of the Wild, but it stats as the Druid equivelant of True Ressurection. :) The special limitation reflects the trickster/practical joker aspect of this particular god. The 1/year use limits the number of times this will be used in a campaign, and is indicative of the nature of a sword (to kill, not to heal). While I can easily arbitrate DM's perogative, I prefer to be able to back it up in game terms and to get a feel for how valuable a gift like that is worth. Both of these are examples of a mechanic that is just missing from the rules. 1/day is handled, but not anything beyond that. (Yes, some of you will think this is just silly. "Make it charged" you say. Sure, that works for most things. But, charges can be used multiple times over a very short period of time. Charges have the wrong flavor for these items. YMMV) I may look at the pricing for the Dreamstone and think it is a bit high priced, since the spell isn't applicable in all but the most secure circumstances, but at least I can start with a base price and decide a suitable discount if I disagree. :) Out of curiosity, how would the Orb of Storms (From the SRD - either 3.0 or 3.5) stat out? This has been the closest thing I have found to an item with an extended, recurring "charge". I have tried to reverse engineer it to see if somebody just made a guess, or if there was a formula that was never published in there. My conclusion is that it was a guess. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Artificer's Handbook - anyone got it?
Top