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Artificer's Handbook - anyone got it?
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<blockquote data-quote="Technik4" data-source="post: 1081330" data-attributes="member: 7211"><p>My point was don't these seem absurdly low:</p><p></p><p> </p><p></p><p>???</p><p></p><p>3.5 DMG prices the regular invisibility at 20,000 and doesn't have a Ring of Greater Invisibility, probably for the abuse it may have caused in 3.0e when the duration was longer. In 3.5 the duration is in rounds so while you can attack without cancelling it, it will probably fade fairly quick. </p><p></p><p>So what you really want is an Extended Greater Invisibility Ring, caster level 15 (so it lasts 30 rounds, or 3 minutes before expiring). </p><p></p><p>So according to your prices, a regular ring of invisibility would cost 9,000 gp and last 3 minutes (30 rounds).</p><p></p><p>A greater ring of invisibility (as detailed above) would cost:</p><p></p><p>10gp(5 + 15 - 1) * 17^2 = 54,910 (invisibility, greater)</p><p></p><p>But the power here is immense. 30 rounds of combat invisibility to anyone makes this a must-buy for rogues. To put in terms of 3.5 items its on par with Amulet of Nat. Armor +5, Cloak of Displacement Major (which in 3.5 only lasts 15 rounds per day), Amulet of Mighty Fists +3, Wings or Carpet of Flying, Cloak of Etherealness (10 min per day) or an inherent +2 bonus by reading a tome.</p><p></p><p>The cloaks are the most readily comprable, and its easy to see how the ring is far more powerful. It works for 3 minutes, but it can be re-activated with a simple standard action (at say, the 2min50sec mark if you are in combat). The cloaks both bust after one protracted encounter or travel session (and they aren't that long). The ring shines all day and night, and it doesnt go away if you attack. Priced a mere 2.5 times more than the version in DMG it seems quite powerful. Is there a red flag for things like etherealness, invisibility, or teleport? These effects can tend to break items (and modules) for their price.</p><p></p><p>How close are your prices on mobility (which 3.5 tends to price higher than 3.0) like flying or movement increases (I saw the boots of springing and striding earlier, but you forgot to add the +5 competence bonus to Jump rolls that the 3.5 version has to your price).</p><p></p><p>Also you didn't really have an answer for the monk weapon with spell storing quality. In 3.5 I would just double the ring's price for each instance it is needed on an item but you wanted to base it off a spell. Does the book interact with DMG magic items or try to derive them all itself? If so, it seems core items like spellstoring or counterspelling items need to be statted. I'm also curious if you messed with the base amount of gold a PC should have at any given level.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 1081330, member: 7211"] My point was don't these seem absurdly low: ??? 3.5 DMG prices the regular invisibility at 20,000 and doesn't have a Ring of Greater Invisibility, probably for the abuse it may have caused in 3.0e when the duration was longer. In 3.5 the duration is in rounds so while you can attack without cancelling it, it will probably fade fairly quick. So what you really want is an Extended Greater Invisibility Ring, caster level 15 (so it lasts 30 rounds, or 3 minutes before expiring). So according to your prices, a regular ring of invisibility would cost 9,000 gp and last 3 minutes (30 rounds). A greater ring of invisibility (as detailed above) would cost: 10gp(5 + 15 - 1) * 17^2 = 54,910 (invisibility, greater) But the power here is immense. 30 rounds of combat invisibility to anyone makes this a must-buy for rogues. To put in terms of 3.5 items its on par with Amulet of Nat. Armor +5, Cloak of Displacement Major (which in 3.5 only lasts 15 rounds per day), Amulet of Mighty Fists +3, Wings or Carpet of Flying, Cloak of Etherealness (10 min per day) or an inherent +2 bonus by reading a tome. The cloaks are the most readily comprable, and its easy to see how the ring is far more powerful. It works for 3 minutes, but it can be re-activated with a simple standard action (at say, the 2min50sec mark if you are in combat). The cloaks both bust after one protracted encounter or travel session (and they aren't that long). The ring shines all day and night, and it doesnt go away if you attack. Priced a mere 2.5 times more than the version in DMG it seems quite powerful. Is there a red flag for things like etherealness, invisibility, or teleport? These effects can tend to break items (and modules) for their price. How close are your prices on mobility (which 3.5 tends to price higher than 3.0) like flying or movement increases (I saw the boots of springing and striding earlier, but you forgot to add the +5 competence bonus to Jump rolls that the 3.5 version has to your price). Also you didn't really have an answer for the monk weapon with spell storing quality. In 3.5 I would just double the ring's price for each instance it is needed on an item but you wanted to base it off a spell. Does the book interact with DMG magic items or try to derive them all itself? If so, it seems core items like spellstoring or counterspelling items need to be statted. I'm also curious if you messed with the base amount of gold a PC should have at any given level. Technik [/QUOTE]
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