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Artificer's Handbook - anyone got it?
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<blockquote data-quote="der_kluge" data-source="post: 1123514" data-attributes="member: 945"><p>Crothian, there's nothing technically stopping you from making a +10 sword with the Spell Slot rules.</p><p></p><p>Let's make a go of it.</p><p></p><p>spell slots = 12</p><p>spell level = 11 oops. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Caster level = 22</p><p></p><p>Well, I was wrong. I guess there is something *technically* wrong from making a +10 sword. But, we could alter it a bit and use 9th level spells instead. I'd still need TWELVE of them. A 20th level Sorcerer with a 62 Charisma has that many 9th level spells.</p><p></p><p>Ok, so that's a bit ridiculous.</p><p></p><p>But, if you had a god create something like that, with 11th level spells, you could still figure out the cost for such a creation:</p><p></p><p>10gp(11 + 21# - 1) * 12^2</p><p>310gp * 144 = 44,640gp creation cost * 2 = 89,280gp market cost * 2 for weapons = 178,560gp</p><p></p><p># = the theoretical level required to cast an 11th level spell.</p><p></p><p>But Nifelhein is correct, none of the ELH item creation rules are SRD. </p><p></p><p>Let's try a +6 sword:</p><p>10gp(7 + 14 - 1) * 8^2 = 200gp*64 = 12,800 * 2 * 2 = 51,200gp market cost. Which isn't enourmous, but it requires fourteen 7th level spells to create. The minimum it would take to create that is an 18th level sorcerer. Alternatively, a 17th level sorcerer with a 34 charisma could do it as well, but that's not terribly realistic.</p><p></p><p>In my game, I would have no problem allowing a character to create such a thing, but I would most definitely require a "weird" component (p. 88). Something like "10 scruples of 'the benefit of a doubt'" should be sufficiently evil enough to dissuade any character from attempting it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for your concerns about high level characters abusing the system, that's a valid concern. In general, the cost for weapons and armor are less, and some wondrous items are less, but most are more. For example, I let a character create a quiver of Ehlohnna that only holds arrows for 1,000gp, but I had originally priced it out to 3,000gp (using some slight fudging factors), but he didn't care about the javelin and bow storage spaces, so we disregarded those portions of the cost. He also took a glove of storing (these are starting magic items for a new campaign), and I costed it to around 3,500gp, as compared to 10,000gp in the DMG, which I felt like was way more reasonable. He also wanted boots of the winterlands, which cost more than 5,000gp using spell slot, compared to 2,500gp in the DMG.</p><p></p><p>In general, your game breakers - anything that allows a spell to permanently be in effect in an item, is going to cost more than the DMG. The other limiting factor is the sheer number of spell slots some of these things require. Putting a short duration spell into an item and making it permanent can cost upwards 19 spell slots of that level. So, unless it's a really low level spell, it becomes inconceivable.</p><p></p><p></p><p>Nifelhein - thanks! Let us know your thoughts on the product after you've had a chance to read through it.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 1123514, member: 945"] Crothian, there's nothing technically stopping you from making a +10 sword with the Spell Slot rules. Let's make a go of it. spell slots = 12 spell level = 11 oops. :) Caster level = 22 Well, I was wrong. I guess there is something *technically* wrong from making a +10 sword. But, we could alter it a bit and use 9th level spells instead. I'd still need TWELVE of them. A 20th level Sorcerer with a 62 Charisma has that many 9th level spells. Ok, so that's a bit ridiculous. But, if you had a god create something like that, with 11th level spells, you could still figure out the cost for such a creation: 10gp(11 + 21# - 1) * 12^2 310gp * 144 = 44,640gp creation cost * 2 = 89,280gp market cost * 2 for weapons = 178,560gp # = the theoretical level required to cast an 11th level spell. But Nifelhein is correct, none of the ELH item creation rules are SRD. Let's try a +6 sword: 10gp(7 + 14 - 1) * 8^2 = 200gp*64 = 12,800 * 2 * 2 = 51,200gp market cost. Which isn't enourmous, but it requires fourteen 7th level spells to create. The minimum it would take to create that is an 18th level sorcerer. Alternatively, a 17th level sorcerer with a 34 charisma could do it as well, but that's not terribly realistic. In my game, I would have no problem allowing a character to create such a thing, but I would most definitely require a "weird" component (p. 88). Something like "10 scruples of 'the benefit of a doubt'" should be sufficiently evil enough to dissuade any character from attempting it. :) As for your concerns about high level characters abusing the system, that's a valid concern. In general, the cost for weapons and armor are less, and some wondrous items are less, but most are more. For example, I let a character create a quiver of Ehlohnna that only holds arrows for 1,000gp, but I had originally priced it out to 3,000gp (using some slight fudging factors), but he didn't care about the javelin and bow storage spaces, so we disregarded those portions of the cost. He also took a glove of storing (these are starting magic items for a new campaign), and I costed it to around 3,500gp, as compared to 10,000gp in the DMG, which I felt like was way more reasonable. He also wanted boots of the winterlands, which cost more than 5,000gp using spell slot, compared to 2,500gp in the DMG. In general, your game breakers - anything that allows a spell to permanently be in effect in an item, is going to cost more than the DMG. The other limiting factor is the sheer number of spell slots some of these things require. Putting a short duration spell into an item and making it permanent can cost upwards 19 spell slots of that level. So, unless it's a really low level spell, it becomes inconceivable. Nifelhein - thanks! Let us know your thoughts on the product after you've had a chance to read through it. [/QUOTE]
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