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<blockquote data-quote="der_kluge" data-source="post: 2363126" data-attributes="member: 945"><p>You know, I wrote 90% of this book, maybe even 95% of it, or at least rewrote it, and I could name lots of things that I think are wrong with it, but the monetary issues within the formulae would be the absolute last problem I see with it. </p><p></p><p>I mean, let's explore this. To understand this book, you have to understand some of the philosophy behind the book. Admittedly, if I were to do it over again, I would have expanded the "frank discussion" section at the beginning, but that aside, the book's subtle intent was to lower the overall price of magic items - to keep them from spiraling out of control. See the staff of power example in the first page.</p><p></p><p>And the DMG costs are specifically "guidelines". That's actually one of my big complaints about D&D in general - the magic item prices really kind of have to be followed fairly closely or else all the CRs become out of whack. I think there's even a discussion about it in the first few pages. That, if you don't give out as much treasure as you normally do, the CRs of monsters become totally unrealistic. A party against a 5/magic creature is nigh impossible to defeat if no one has a magic weapon, regardless of what the CR of the creature says. So, all that stuff has to be taken into consideration.</p><p></p><p>I guess what I'm saying is that while I understand your complaint, I find it to be rather weak, since the gold prices listed in the DMG are more or less arbitrary, and many of those items aren't based on any mathematical reasoning. For kicks, go through and compare magic item prices between the 3.0 DMG and 3.5 DMG and you'll see what I'm talking about. Admittedly, you'd want to simply scale back the "DMG guidelines" to be more in line with AH prices. We could have included a new gold piece by level guideline in the book, but the thought never occurred to me.</p><p></p><p>Thanks for your comments.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 2363126, member: 945"] You know, I wrote 90% of this book, maybe even 95% of it, or at least rewrote it, and I could name lots of things that I think are wrong with it, but the monetary issues within the formulae would be the absolute last problem I see with it. I mean, let's explore this. To understand this book, you have to understand some of the philosophy behind the book. Admittedly, if I were to do it over again, I would have expanded the "frank discussion" section at the beginning, but that aside, the book's subtle intent was to lower the overall price of magic items - to keep them from spiraling out of control. See the staff of power example in the first page. And the DMG costs are specifically "guidelines". That's actually one of my big complaints about D&D in general - the magic item prices really kind of have to be followed fairly closely or else all the CRs become out of whack. I think there's even a discussion about it in the first few pages. That, if you don't give out as much treasure as you normally do, the CRs of monsters become totally unrealistic. A party against a 5/magic creature is nigh impossible to defeat if no one has a magic weapon, regardless of what the CR of the creature says. So, all that stuff has to be taken into consideration. I guess what I'm saying is that while I understand your complaint, I find it to be rather weak, since the gold prices listed in the DMG are more or less arbitrary, and many of those items aren't based on any mathematical reasoning. For kicks, go through and compare magic item prices between the 3.0 DMG and 3.5 DMG and you'll see what I'm talking about. Admittedly, you'd want to simply scale back the "DMG guidelines" to be more in line with AH prices. We could have included a new gold piece by level guideline in the book, but the thought never occurred to me. Thanks for your comments. [/QUOTE]
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