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Artillerist Artificer Houserule Idea
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<blockquote data-quote="doctorbadwolf" data-source="post: 8523823" data-attributes="member: 6704184"><p>I'm playing one, DMing another, and using a third as a recurring NPC ally. I like the subclass. </p><p></p><p>However, it has always bothered me that it doesn't support using a crossbow or firearm as your main means of violence. So I came up with a couple ideas. </p><p></p><p>First. Right at level 3, you can use wands, staves, rods, crossbows, and firearms, as spellcasting focus. Then, Eldritch Cannon gets an additional option when you activate it. </p><p></p><p>Arcane Accelerator - As a bonus action when you hit with a ranged weapon attack, you can add 2d8 force damage to the attack. </p><p></p><p>Then at level 5, your arcane weapon can be as described, or it can be a crossbow or firearm. If you choose a weapon, it gains the damage bonus, just like the wand would. </p><p></p><p>Now, maybe the damage numbers would have to drop a die step on the weapon version, but I don't see how this would break anything. </p><p></p><p></p><p>The other houserule I'm ruminating on is; Give all artificers 1 more infusion at level 4, but it is specific to each subclass. Artillerist can put an infusion on their cannon, battlesmith on their pet, alchemist can make a consumable infusion x/day maybe, armorer gets an early preview of their later level feature of the same type. </p><p></p><p></p><p>So, thoughts on these two ideas?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8523823, member: 6704184"] I'm playing one, DMing another, and using a third as a recurring NPC ally. I like the subclass. However, it has always bothered me that it doesn't support using a crossbow or firearm as your main means of violence. So I came up with a couple ideas. First. Right at level 3, you can use wands, staves, rods, crossbows, and firearms, as spellcasting focus. Then, Eldritch Cannon gets an additional option when you activate it. Arcane Accelerator - As a bonus action when you hit with a ranged weapon attack, you can add 2d8 force damage to the attack. Then at level 5, your arcane weapon can be as described, or it can be a crossbow or firearm. If you choose a weapon, it gains the damage bonus, just like the wand would. Now, maybe the damage numbers would have to drop a die step on the weapon version, but I don't see how this would break anything. The other houserule I'm ruminating on is; Give all artificers 1 more infusion at level 4, but it is specific to each subclass. Artillerist can put an infusion on their cannon, battlesmith on their pet, alchemist can make a consumable infusion x/day maybe, armorer gets an early preview of their later level feature of the same type. So, thoughts on these two ideas? [/QUOTE]
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