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Artwork: Would Appreciate Comments. (EN World commission)
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<blockquote data-quote="feeb" data-source="post: 375483" data-attributes="member: 2186"><p>Here is the description and drawing. I'm just not getting any traffic in the <a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=24165" target="_blank">thread I posted</a> in the Art Gallery and Miniatures section of EN World. Thanks for your thoughts. Any comments are welcome. </p><p></p><p><img src="http://www.gamecreator.com/~mikemay/images/enworld/clockwork_m.JPG" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Weapon Stats:</p><p></p><p>Handgun</p><p></p><p>The feared handguns of the Legions have been used to devastate both fiendish and mundane forces. It is a simple sturdy device, which is good as it can be used as a crude club if the opposition gets too close. The weapon is essentially a hand-held construct, thus it generates the force that propels the ammunition its loaded with. </p><p></p><p>Step 1 – Choose Propellant Size</p><p></p><p>Standard</p><p></p><p></p><p>Step 2 – Choose Bullet Caliber</p><p></p><p>Large caliber, gives the following base characteristics for the weapon: </p><p></p><p>Damage 1d12, Penetration 2, Recoil 5.</p><p></p><p>Step 3 – Choose Barrel Length</p><p></p><p>The Handgun is a short rifle. </p><p></p><p>This gives +2 to base damage, -1 to recoil and +1 to penetration.</p><p></p><p>This gives us the following statistics: </p><p></p><p>Damage 1d12+2, Range Increment 100’, Penetration 3, Recoil 4.</p><p></p><p>Step 4 – Choose Receiver</p><p></p><p>The Handgun is an individually loading weapon.</p><p></p><p>The statistics of the weapon are now: </p><p></p><p>Damage 1d12+2; Range Increment 100’; Penetration 3; Recoil 4; Rate of Fire: SF</p><p></p><p>Step 5 – Choose Feed</p><p></p><p>Breech-loaded</p><p></p><p>A breech-loaded weapon holds but one round of ammunition, and the ammunition is manually loaded into and extracted from an opening in the rear end of the weapon’s barrel. Loading a breech-loaded weapon is no more difficult that loading and drawing a bow, so a character can automatically reload with each attack.</p><p></p><p>Step 6 – Model Special Attributes</p><p></p><p>The weapon used heavy bolts as ammunition, add +1d6 of piercing damage.</p><p></p><p>The handgun can be used an improvised club. Use the statistics for a large club.</p><p></p><p>Final Statistics</p><p></p><p>These are the d20 statistics for the Handgun.</p><p></p><p>Weapon Type: Firearm – Large</p><p></p><p>Accuracy: +1 (+2 base, -1 due to high recoil)</p><p></p><p>Damage: 1d12+2 piercing, +1d6 extra due to projectile size (extra not increased on crit)</p><p></p><p>Critical: 18-20, x2</p><p></p><p>Range Increment: 100’</p><p></p><p>Penetration: 3 (optional)</p><p></p><p>Recoil: 4</p><p></p><p>Rate of Fire: SF </p><p></p><p>Ammunition: 1 (bolt)</p><p></p><p>Weight: 6 lb.</p><p></p><p></p><p>It is pretty much final at this point, but I feel bad for not getting any feedback from my other post... mainly for the behalf of Robert R. He was hoping for feedback on the weapon before I went through with the final drawing, but I just have to take windows of opportunity when they're available to me... and after no comments for however many days... well... anyway, please share them, even if it is too late. Which, really, it is for now... but if Robert likes the ideas enough, I'll add them when I get some commissions out of the way. Thanks again.</p></blockquote><p></p>
[QUOTE="feeb, post: 375483, member: 2186"] Here is the description and drawing. I'm just not getting any traffic in the [url=http://enworld.cyberstreet.com/showthread.php?s=&threadid=24165]thread I posted[/url] in the Art Gallery and Miniatures section of EN World. Thanks for your thoughts. Any comments are welcome. [img]http://www.gamecreator.com/~mikemay/images/enworld/clockwork_m.JPG[/img] Weapon Stats: Handgun The feared handguns of the Legions have been used to devastate both fiendish and mundane forces. It is a simple sturdy device, which is good as it can be used as a crude club if the opposition gets too close. The weapon is essentially a hand-held construct, thus it generates the force that propels the ammunition its loaded with. Step 1 – Choose Propellant Size Standard Step 2 – Choose Bullet Caliber Large caliber, gives the following base characteristics for the weapon: Damage 1d12, Penetration 2, Recoil 5. Step 3 – Choose Barrel Length The Handgun is a short rifle. This gives +2 to base damage, -1 to recoil and +1 to penetration. This gives us the following statistics: Damage 1d12+2, Range Increment 100’, Penetration 3, Recoil 4. Step 4 – Choose Receiver The Handgun is an individually loading weapon. The statistics of the weapon are now: Damage 1d12+2; Range Increment 100’; Penetration 3; Recoil 4; Rate of Fire: SF Step 5 – Choose Feed Breech-loaded A breech-loaded weapon holds but one round of ammunition, and the ammunition is manually loaded into and extracted from an opening in the rear end of the weapon’s barrel. Loading a breech-loaded weapon is no more difficult that loading and drawing a bow, so a character can automatically reload with each attack. Step 6 – Model Special Attributes The weapon used heavy bolts as ammunition, add +1d6 of piercing damage. The handgun can be used an improvised club. Use the statistics for a large club. Final Statistics These are the d20 statistics for the Handgun. Weapon Type: Firearm – Large Accuracy: +1 (+2 base, -1 due to high recoil) Damage: 1d12+2 piercing, +1d6 extra due to projectile size (extra not increased on crit) Critical: 18-20, x2 Range Increment: 100’ Penetration: 3 (optional) Recoil: 4 Rate of Fire: SF Ammunition: 1 (bolt) Weight: 6 lb. It is pretty much final at this point, but I feel bad for not getting any feedback from my other post... mainly for the behalf of Robert R. He was hoping for feedback on the weapon before I went through with the final drawing, but I just have to take windows of opportunity when they're available to me... and after no comments for however many days... well... anyway, please share them, even if it is too late. Which, really, it is for now... but if Robert likes the ideas enough, I'll add them when I get some commissions out of the way. Thanks again. [/QUOTE]
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