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<blockquote data-quote="Benjamin Olson" data-source="post: 8730117" data-attributes="member: 6988941"><p>I spent over a month this Summer helping 8-14 year olds make characters for and play 5e D&D at a Summer Camp. And what I noticed this Summer was how much more kids connected with the art rather than the text. I even had a 7-year-old kid tell me he couldn't read, actually meaning he was overwhelmed by words when I showed him the first page of the chapter on classes with a summary of each and told him to pick one. He was still able to play D&D with a bit of help.</p><p></p><p>While accessibility to young children is perhaps not directly relevant to the goals of most RPGs, I would say the experience was nevertheless eye opening in regards to the degree to which pictures make an RPG more accessible to new players in general. Big blocks of text that seem perfectly straightforward when you've mastered a system and its jargon can be pretty hard to attack when you're new to it, and a lot of people's brains just refuse to try.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8730117, member: 6988941"] I spent over a month this Summer helping 8-14 year olds make characters for and play 5e D&D at a Summer Camp. And what I noticed this Summer was how much more kids connected with the art rather than the text. I even had a 7-year-old kid tell me he couldn't read, actually meaning he was overwhelmed by words when I showed him the first page of the chapter on classes with a summary of each and told him to pick one. He was still able to play D&D with a bit of help. While accessibility to young children is perhaps not directly relevant to the goals of most RPGs, I would say the experience was nevertheless eye opening in regards to the degree to which pictures make an RPG more accessible to new players in general. Big blocks of text that seem perfectly straightforward when you've mastered a system and its jargon can be pretty hard to attack when you're new to it, and a lot of people's brains just refuse to try. [/QUOTE]
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