Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arwend Setting magic System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wolv0rine" data-source="post: 3360030" data-attributes="member: 9045"><p>Point 1: Arcane Burn. I did find an backup file of that chapter, and I was right, it dealt with ability scores, not mana. So here is what Arcane Burn should look like (keeping my nerf to reverse the Will and Fort rolls)</p><p><strong><span style="font-size: 12px">Arcane Burn</span></strong></p><p> When an arcane spell-caster is channeling arcane energy (i.e. casting or maintaining a spell), he is very vulnerable. If he takes damage and loses his concentration during this time by failing a Concentration check, he suffers a backlash of magical power. </p><p> He must then make a Fort save (DC: 10+spell level) to avoid taking 1d6 points of damage per level of the spell being cast (modified by meta-magic feats, if any).</p><p>[/b] If that check fails, then a Will check must be made (DC: 10+spell level) to avoid losing 1 point from the character’s primary casting ability score permanently.[/b]</p><p> There is no immunity to this magic and no way to reduce the amount of damage, as it is pure magical energy channeled through the caster’s body. There are no spells, magic items or feats that can protect a mage from arcane burn.</p><p></p><p> Divine casters are protected from the dangers of arcane burn by their deity, who buffers the power of the magic for their mortal champion.</p><p></p><p>So that puts the fear of Arcane Burn back into the hearts of Sorcerers.</p><p></p><p>Now, as far as a Casting Check sink for the Sorcerer... it's not a bad idea, really. Take this piece of flavor text from the Sorcerer (I re-wrote it all for the original post to pull the flavor text out, maybe it helps if I add it here):</p><p>"Sorcerers utilize arcane energy differently than Wizards do. Where a Wizard taps arcane energy by memorizing the rote formulae of Spells, a Sorcerer channels arcane energy on a subconscious level, shaping it into spell-form by desire alone. It is because of this that a Sorcerer does not require spellbooks, indeed a spellbook is completely useless to him. A Sorcerer can only learn new spells by seeing them cast by another.</p><p></p><p>Because of the peculiarity of their spell-casting methods, Sorcerers do not need to keep track of Mana. A Sorcerer can channel far greater quantities of arcane energy, far faster, than a Wizard. It is this floodgate of arcane power than makes channeling it and shaping it so very difficult and dangerous."</p><p></p><p>So that's the blurb of description on what a Sorcerer is in this system. I can see a casting check sink for him if only because of the pure effort it'd entail for him to force arcane energy into spellform by pure will. (I know, that makes it sound like the Sor should be working on a Will check, but I didn't want to pull him any farther away from the concept of a Sor from RAW than I already had). I'll think on it while I read your next post. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Wolv0rine, post: 3360030, member: 9045"] Point 1: Arcane Burn. I did find an backup file of that chapter, and I was right, it dealt with ability scores, not mana. So here is what Arcane Burn should look like (keeping my nerf to reverse the Will and Fort rolls) [b][SIZE=3]Arcane Burn[/SIZE][/b] When an arcane spell-caster is channeling arcane energy (i.e. casting or maintaining a spell), he is very vulnerable. If he takes damage and loses his concentration during this time by failing a Concentration check, he suffers a backlash of magical power. He must then make a Fort save (DC: 10+spell level) to avoid taking 1d6 points of damage per level of the spell being cast (modified by meta-magic feats, if any). [/b] If that check fails, then a Will check must be made (DC: 10+spell level) to avoid losing 1 point from the character’s primary casting ability score permanently.[/b] There is no immunity to this magic and no way to reduce the amount of damage, as it is pure magical energy channeled through the caster’s body. There are no spells, magic items or feats that can protect a mage from arcane burn. Divine casters are protected from the dangers of arcane burn by their deity, who buffers the power of the magic for their mortal champion. So that puts the fear of Arcane Burn back into the hearts of Sorcerers. Now, as far as a Casting Check sink for the Sorcerer... it's not a bad idea, really. Take this piece of flavor text from the Sorcerer (I re-wrote it all for the original post to pull the flavor text out, maybe it helps if I add it here): "Sorcerers utilize arcane energy differently than Wizards do. Where a Wizard taps arcane energy by memorizing the rote formulae of Spells, a Sorcerer channels arcane energy on a subconscious level, shaping it into spell-form by desire alone. It is because of this that a Sorcerer does not require spellbooks, indeed a spellbook is completely useless to him. A Sorcerer can only learn new spells by seeing them cast by another. Because of the peculiarity of their spell-casting methods, Sorcerers do not need to keep track of Mana. A Sorcerer can channel far greater quantities of arcane energy, far faster, than a Wizard. It is this floodgate of arcane power than makes channeling it and shaping it so very difficult and dangerous." So that's the blurb of description on what a Sorcerer is in this system. I can see a casting check sink for him if only because of the pure effort it'd entail for him to force arcane energy into spellform by pure will. (I know, that makes it sound like the Sor should be working on a Will check, but I didn't want to pull him any farther away from the concept of a Sor from RAW than I already had). I'll think on it while I read your next post. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Arwend Setting magic System
Top