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<blockquote data-quote="Wolv0rine" data-source="post: 3360390" data-attributes="member: 9045"><p>Okay, so for the Divine Spellcaster do we agree that the DSP's Faith total should remain the same (Wis Mod + CL), and that the Faith Cleck should remain the same (DC: 15 + (spell level * 2)), but that the DSP incurs an ablative penalty to her Faith for every spell attempt equal to (Lesser Spells=1, Greater Spells * Lesser Spells meta-magic'ed above L4=2)? And that teh DSP can burn the difference between her faith check and the target DC (or in the case of no-roll-needed, the price of the spell; Lesser or Greater) to fire the spell?</p><p></p><p>In regards to Arcane spellcasters, there IS something that could be useful that I didn't include, because I didn't write it... I just grafted it onto the system. I have included the Spell Templates from Arcana Unearthed (with some slight tweaking of course). That means there IS the mechanic of Simple, Complex, and Exotic spells to be played with. </p><p></p><p>I thought of mentioning it because while the DSP has spells broken into Lesser Access and Greater Access, that same break down't make any sense for the Arcane spellcaster. Whereas Simple, Complex, and Exotic is grand for our purposes.</p><p></p><p>What if, for the sorcerer, we break down Learning new spells AND casting spells using the S/C/E mechanic?</p><p>For Learning a new spell, the check could be DC: 15 + Spell level * (1=simple, 2=complex, 3=exotic). Optionally, we could give him a +1 cumulative mod to the learn roll for every time he studies teh same spell being cast. Thoughts on both parts of this?</p><p></p><p>For Casting a spell, the check could be DC: 15 + (spell level * (2=simple, 3=complex, 4=exotic))</p><p></p><p>That would reduce the chances of the Sor having so many spells based on how complex the spell was (thus how hard it was for him to grasp), <strong>AND</strong> depending on the complexity of the spell, it's easier or harder for him to cast them?</p></blockquote><p></p>
[QUOTE="Wolv0rine, post: 3360390, member: 9045"] Okay, so for the Divine Spellcaster do we agree that the DSP's Faith total should remain the same (Wis Mod + CL), and that the Faith Cleck should remain the same (DC: 15 + (spell level * 2)), but that the DSP incurs an ablative penalty to her Faith for every spell attempt equal to (Lesser Spells=1, Greater Spells * Lesser Spells meta-magic'ed above L4=2)? And that teh DSP can burn the difference between her faith check and the target DC (or in the case of no-roll-needed, the price of the spell; Lesser or Greater) to fire the spell? In regards to Arcane spellcasters, there IS something that could be useful that I didn't include, because I didn't write it... I just grafted it onto the system. I have included the Spell Templates from Arcana Unearthed (with some slight tweaking of course). That means there IS the mechanic of Simple, Complex, and Exotic spells to be played with. I thought of mentioning it because while the DSP has spells broken into Lesser Access and Greater Access, that same break down't make any sense for the Arcane spellcaster. Whereas Simple, Complex, and Exotic is grand for our purposes. What if, for the sorcerer, we break down Learning new spells AND casting spells using the S/C/E mechanic? For Learning a new spell, the check could be DC: 15 + Spell level * (1=simple, 2=complex, 3=exotic). Optionally, we could give him a +1 cumulative mod to the learn roll for every time he studies teh same spell being cast. Thoughts on both parts of this? For Casting a spell, the check could be DC: 15 + (spell level * (2=simple, 3=complex, 4=exotic)) That would reduce the chances of the Sor having so many spells based on how complex the spell was (thus how hard it was for him to grasp), [b]AND[/b] depending on the complexity of the spell, it's easier or harder for him to cast them? [/QUOTE]
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