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Arwend -- Social Class Rules
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<blockquote data-quote="Tonguez" data-source="post: 3362252" data-attributes="member: 1125"><p>1. The problem is that every feat gives skill bonuses but only the high status ones give wealth (your poor feat even takes half your players gold) This is not a good trade off!</p><p>What is required is more incentives for low status to be take and a way of 'balancing' the wealth bonus.</p><p></p><p>a. Let everyone be able to make a wealth check but poor characters do this at a penalty. Also bonuses for all status levels at a total of +4</p><p></p><p>b. You need to consider some Drawbacks that might affect characters from each Status and use this to balance things out. </p><p></p><p>c. Below are the feats re drafted based on Benefit: skill bonus (+4 total), Wealth (max) and Drawback</p><p></p><p><strong> Lower Class (Talent)</strong></p><p>You were born and raised in a poor family <strong>and needed to learn a variety of skills to survive</strong>. Your social status is low, and your initial wealth is very limited, but you get along well with those of low status wherever you go. </p><p></p><p>Benefit: All skills that can be used untrained are class skills and you receive a +4 bonus to survival checks</p><p>Wealth max -4</p><p>Darwback: none</p><p></p><p><strong>Middle Class (Talent)</strong></p><p>Benefit: You receive a +2 bonus to any single Craft skill, and a +2 bonus to any single Profession skill.</p><p>Wealth max +0</p><p>Drawback: none</p><p></p><p><strong>Upper Class (Talent)</strong></p><p>The money and social skills you have learned tend to aid you in many situations.</p><p>Benefit: You receive a +4 bonus to all Appraise checks</p><p>Wealth max +11 </p><p>Drawback:<em>You are required to give 10% of any gold you receive to the local authorities as taxes and tribute </em> </p><p></p><p><strong>Titled (Talent)</strong></p><p>Benefit: You receive a +4 bonus to all Ride checks, </p><p>Wealth max +16</p><p>Favours DC 15. </p><p>Drawback: <em>You have <strong>obligations</strong> to the nobility which requires you to give service at least once a year. If someone of regal status or higher is present then you are honour bound to protect them even if you yourself are endangered by that act. </em> </p><p></p><p><strong>Nobility (Talent)</strong></p><p>Benefit: You receive a +2 to all Diplomacy and +2 Knowledge (etiquette) checks. </p><p>Wealth max +16 </p><p>Favours DC 15. </p><p>Drawback:<em>um</em></p><p></p><p><strong>High Nobility (Talent)</strong></p><p><em>For Benefits and Favours this works out identifcal to Nobility but with higher wealth(+21) personally I'd just scrap it and stick with Nobility. Otherwise think up some onerous drawback</em></p><p></p><p><strong>Regality</strong></p><p>Pre req <s>High</s> Nobility (Talent)</p><p>Benefit: You receive a <strong>+2 </strong> to all Diplomacy and <strong>+2</strong> Knowledge (etiquette) checks (stacks with High Nobility for +4 bonus). </p><p>Wealth max +25</p><p>Favours DC 15. </p><p>Drawback: um</p><p></p><p>* personally I'd remove High Regality (reserving it as NPC only). Otherwise use 3 feats (ie <u>Regality is a prereq to High Regality</u>) </p><p></p><p></p><p></p><p></p><p></p><p>IMC Aristocrat is shorthand for 'hero' (in the classical sense think Jason, Perseus, Hercules, Gilgamesh, Maui etc) so Influence is 'Mana' and something which can be 'sensed' (I even have magic weapons that only activate if the weilder has enough influence to charge it). I also assumed that influence is something that can be held by bullying and intimidation as much as it is through diplomacy so the pompous ass is a possibility...</p></blockquote><p></p>
[QUOTE="Tonguez, post: 3362252, member: 1125"] 1. The problem is that every feat gives skill bonuses but only the high status ones give wealth (your poor feat even takes half your players gold) This is not a good trade off! What is required is more incentives for low status to be take and a way of 'balancing' the wealth bonus. a. Let everyone be able to make a wealth check but poor characters do this at a penalty. Also bonuses for all status levels at a total of +4 b. You need to consider some Drawbacks that might affect characters from each Status and use this to balance things out. c. Below are the feats re drafted based on Benefit: skill bonus (+4 total), Wealth (max) and Drawback [B] Lower Class (Talent)[/B] You were born and raised in a poor family [B]and needed to learn a variety of skills to survive[/B]. Your social status is low, and your initial wealth is very limited, but you get along well with those of low status wherever you go. Benefit: All skills that can be used untrained are class skills and you receive a +4 bonus to survival checks Wealth max -4 Darwback: none [B]Middle Class (Talent)[/B] Benefit: You receive a +2 bonus to any single Craft skill, and a +2 bonus to any single Profession skill. Wealth max +0 Drawback: none [B]Upper Class (Talent)[/B] The money and social skills you have learned tend to aid you in many situations. Benefit: You receive a +4 bonus to all Appraise checks Wealth max +11 Drawback:[I]You are required to give 10% of any gold you receive to the local authorities as taxes and tribute [/I] [B]Titled (Talent)[/B] Benefit: You receive a +4 bonus to all Ride checks, Wealth max +16 Favours DC 15. Drawback: [I]You have [B]obligations[/B] to the nobility which requires you to give service at least once a year. If someone of regal status or higher is present then you are honour bound to protect them even if you yourself are endangered by that act. [/I] [B]Nobility (Talent)[/B] Benefit: You receive a +2 to all Diplomacy and +2 Knowledge (etiquette) checks. Wealth max +16 Favours DC 15. Drawback:[I]um[/I] [B]High Nobility (Talent)[/B] [I]For Benefits and Favours this works out identifcal to Nobility but with higher wealth(+21) personally I'd just scrap it and stick with Nobility. Otherwise think up some onerous drawback[/I] [B]Regality[/B] Pre req [S]High[/S] Nobility (Talent) Benefit: You receive a [B]+2 [/B] to all Diplomacy and [B]+2[/B] Knowledge (etiquette) checks (stacks with High Nobility for +4 bonus). Wealth max +25 Favours DC 15. Drawback: um * personally I'd remove High Regality (reserving it as NPC only). Otherwise use 3 feats (ie [U]Regality is a prereq to High Regality[/U]) IMC Aristocrat is shorthand for 'hero' (in the classical sense think Jason, Perseus, Hercules, Gilgamesh, Maui etc) so Influence is 'Mana' and something which can be 'sensed' (I even have magic weapons that only activate if the weilder has enough influence to charge it). I also assumed that influence is something that can be held by bullying and intimidation as much as it is through diplomacy so the pompous ass is a possibility... [/QUOTE]
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