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Arwend -- Social Class Rules
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<blockquote data-quote="Wolv0rine" data-source="post: 3367177" data-attributes="member: 9045"><p>Well, the problem with <em>that</em> is that giving the higher level SCs a Wealth check is meant to represent to the resources available to such characters in coffers and credit. These are character whose families are rich, and thus they stand a chance to be able to write a letter of credit and have it be honored, or something similar. Joe the Farmer has no chance of making a Wealth check ever in his whole life, and even Poul the Candlemaker probably isn’t likely to save up the kind of resources that it’d take to get himself a Wealth check. It’s kind of a back-up perk for being really rich. The off-shot is, it may not work, and if you try to make a Wealth check and blow it, your reaction mod is going to suffer for it.</p><p></p><p></p><p>Well yeah, I agree…</p><p></p><p></p><p>Hmm, I like the untrained skills thing. I’m not sure, however, if that really goes far toward the way the poor of the age were capable such a wide variety of things just to survive. Thatch a roof, make a bed, make a broom, build a firepit, build a simple house, mend and sew simple clothing, plough a field, milk the cows/goats, etc. The halved starting gold (since I can’t give the non-wealthy a Wealth check) both makes the Poor, well <em>Poor</em>, but is also meant to be offset primarily by the all-around competency (but not mastery) of the Poor. They start with little, but they know how to make it work for them. I don’t think we’ve <em>quite</em> got it right either way yet, but we’re moving.</p><p></p><p></p><p> *nods* Just cutting me back from +4 bonuses, eh? Hehe Well, maybe it <strong>was</strong> a bit much… <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p> Hmm, the tax thing isn’t bad. This is the level when you should start <em>getting</em> a wealth check, but one has to define it because the setting the system’s made for Does use a number of parts of D20 Modern (Reputation, Defense Bonus, Action Points, & Starting Occupation) it doesn’t by default use Wealth. That’s why I listed it as an equation (5 + 1d6 for Upper Class) instead of a bonus (+11).</p><p></p><p></p><p> Hmm, I understand taking out the “All CHA-Based skills” (Pyrex pointed out the huge flaw in that idea, although it really was a clumsy way of doing what I was trying for) but I’m not sure why you took out the Simple Weapons Prof. gimmie. Most characters get SWP anyway, and I added it mostly thinking that Titled characters would likely be the offspring of knights or the like, the type that would be expected to have <em>some</em> skill in a conscriptable area.</p><p> The drawback’s nice, I like it.</p><p></p><p></p><p> How’s this…</p><p><strong>Nobility (Talent)</strong></p><p>Benefit: You receive a +2 to all Diplomacy and +2 Knowledge (etiquette) checks. </p><p>Wealth: 10+1d6</p><p>Favours DC: 15 (This is interesting, but it’d have to be defined more. It opens up the possibility of, and indeed implies, a Favours mechanic. I may have to work on that some)</p><p>Drawback: Your family does not approve the adventuring life, as it reflects badly on them (in the eyes of the higher classes). Adventuring characters are seen as something of an embarrassment and are treated with less respect than non-adventuring characters of this social level.</p><p></p><p></p><p> Hmm, the difference between Nobility and High Nobility is High Nobility IS in line to inherit, and as such they are expected to have the limitations of someone who is in line to inherit placed upon them. They are expected to take an active hand in their family’s dealings and politics, and don’t have the freedom to do whatever they want whenever they want, unlike most adventurers. Granted, I didn’t do a very good job of putting that into the original feat…</p><p></p><p></p><p> Okay, there are some problems here. First, if you give it a prereq of High Nobility then that means that you have to blow 2 feats at 1st level to get it. While I don’t think that’s necessarily the worst thing, that Does mean that only Humans will be able to do it.</p><p> And while I think that making the high-level SC feats cost more slots IS a good way to help balance them, I also hate the idea that someone would be taking them past 1st level, because these are background feats. You can’t suddenly wake up at 3rd level (or whatever, my PH has been in a box since before Thanksgiving, so I can’t recall offhand when you get a feat… it’s been awhile.) and “Hey, did you know my family’s Royalty? Oh yeah, I’m the 4th son, so I’m not likely to get the crown or anything, but…” </p><p> I mean I suppose you could do that and just have it be something that “never came up before”… but it just seems really off.</p><p> The big drawback of Nobility/High Nobility/Regality/High Regality is really supposed to be that you’re not quite your own person at that level. You have familial and political obligations on where you go and what you do and when. I didn’t define that too much because I didn’t want to handcuff anyone (player or DM) too much by what <strong>I</strong> thought that should be.</p><p></p><p></p><p> Yeah, High Regality pretty much means you’re in line for the throne (possibly the direct heir), and that means that that throne has control of you. I’m not really sure how to make that tough enough for it to remain a good PC-allowable feat at this stage. As short as this thread’s been it’s managed to make me wonder about a few things I did here. I still want to get this to work, I think if it does it stands to add something to the game that it’s lost.</p></blockquote><p></p>
[QUOTE="Wolv0rine, post: 3367177, member: 9045"] Well, the problem with [i]that[/i] is that giving the higher level SCs a Wealth check is meant to represent to the resources available to such characters in coffers and credit. These are character whose families are rich, and thus they stand a chance to be able to write a letter of credit and have it be honored, or something similar. Joe the Farmer has no chance of making a Wealth check ever in his whole life, and even Poul the Candlemaker probably isn’t likely to save up the kind of resources that it’d take to get himself a Wealth check. It’s kind of a back-up perk for being really rich. The off-shot is, it may not work, and if you try to make a Wealth check and blow it, your reaction mod is going to suffer for it. Well yeah, I agree… Hmm, I like the untrained skills thing. I’m not sure, however, if that really goes far toward the way the poor of the age were capable such a wide variety of things just to survive. Thatch a roof, make a bed, make a broom, build a firepit, build a simple house, mend and sew simple clothing, plough a field, milk the cows/goats, etc. The halved starting gold (since I can’t give the non-wealthy a Wealth check) both makes the Poor, well [i]Poor[/i], but is also meant to be offset primarily by the all-around competency (but not mastery) of the Poor. They start with little, but they know how to make it work for them. I don’t think we’ve [i]quite[/i] got it right either way yet, but we’re moving. *nods* Just cutting me back from +4 bonuses, eh? Hehe Well, maybe it [b]was[/b] a bit much… :) Hmm, the tax thing isn’t bad. This is the level when you should start [i]getting[/i] a wealth check, but one has to define it because the setting the system’s made for Does use a number of parts of D20 Modern (Reputation, Defense Bonus, Action Points, & Starting Occupation) it doesn’t by default use Wealth. That’s why I listed it as an equation (5 + 1d6 for Upper Class) instead of a bonus (+11). Hmm, I understand taking out the “All CHA-Based skills” (Pyrex pointed out the huge flaw in that idea, although it really was a clumsy way of doing what I was trying for) but I’m not sure why you took out the Simple Weapons Prof. gimmie. Most characters get SWP anyway, and I added it mostly thinking that Titled characters would likely be the offspring of knights or the like, the type that would be expected to have [i]some[/i] skill in a conscriptable area. The drawback’s nice, I like it. How’s this… [B]Nobility (Talent)[/B] Benefit: You receive a +2 to all Diplomacy and +2 Knowledge (etiquette) checks. Wealth: 10+1d6 Favours DC: 15 (This is interesting, but it’d have to be defined more. It opens up the possibility of, and indeed implies, a Favours mechanic. I may have to work on that some) Drawback: Your family does not approve the adventuring life, as it reflects badly on them (in the eyes of the higher classes). Adventuring characters are seen as something of an embarrassment and are treated with less respect than non-adventuring characters of this social level. Hmm, the difference between Nobility and High Nobility is High Nobility IS in line to inherit, and as such they are expected to have the limitations of someone who is in line to inherit placed upon them. They are expected to take an active hand in their family’s dealings and politics, and don’t have the freedom to do whatever they want whenever they want, unlike most adventurers. Granted, I didn’t do a very good job of putting that into the original feat… Okay, there are some problems here. First, if you give it a prereq of High Nobility then that means that you have to blow 2 feats at 1st level to get it. While I don’t think that’s necessarily the worst thing, that Does mean that only Humans will be able to do it. And while I think that making the high-level SC feats cost more slots IS a good way to help balance them, I also hate the idea that someone would be taking them past 1st level, because these are background feats. You can’t suddenly wake up at 3rd level (or whatever, my PH has been in a box since before Thanksgiving, so I can’t recall offhand when you get a feat… it’s been awhile.) and “Hey, did you know my family’s Royalty? Oh yeah, I’m the 4th son, so I’m not likely to get the crown or anything, but…” I mean I suppose you could do that and just have it be something that “never came up before”… but it just seems really off. The big drawback of Nobility/High Nobility/Regality/High Regality is really supposed to be that you’re not quite your own person at that level. You have familial and political obligations on where you go and what you do and when. I didn’t define that too much because I didn’t want to handcuff anyone (player or DM) too much by what [b]I[/b] thought that should be. Yeah, High Regality pretty much means you’re in line for the throne (possibly the direct heir), and that means that that throne has control of you. I’m not really sure how to make that tough enough for it to remain a good PC-allowable feat at this stage. As short as this thread’s been it’s managed to make me wonder about a few things I did here. I still want to get this to work, I think if it does it stands to add something to the game that it’s lost. [/QUOTE]
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