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General Tabletop Discussion
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As a DM, can I just say, Screw Paladins :)
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<blockquote data-quote="Oofta" data-source="post: 7109682" data-attributes="member: 6801845"><p>I try to not go out of my way to nerf characters people are having fun with (although I do use point buy to avoid the super stat monsters, which is part of the problem).</p><p></p><p>But that doesn't mean you can't challenge them. In addition to the other advice, I've done a few things to mess with players and paladins</p><ul> <li data-xf-list-type="ul">have the vampire use their dominate ability to have innocents and friends attack the paladin. </li> <li data-xf-list-type="ul">Give the vampires protection from good spells. </li> <li data-xf-list-type="ul">Throw more mobs, and swarms. </li> <li data-xf-list-type="ul">Have multiple waves of bad guys. </li> <li data-xf-list-type="ul">Set up environmental hazards. </li> <li data-xf-list-type="ul">Set up a moral dilemma for the paladin and see how they react. If they do something that violates their oath, take away some abilities (but give him a way to get them back).</li> </ul><p></p><p>Something to remember is that if you're using the encounter build guidelines from the DMG is that they're just guidelines. I sometimes have "second waves" in the wings that I will bring in if necessary to create the scene that I want.</p><p></p><p>The important thing is not to get into a Player vs DM mentality. It might be fine to curse the paladin as long as it makes sense for the story and it's fun for the player as well as for you.</p><p></p><p>If you really think the paladin is overpowered and can't work around it, talk to your player and see if you can't work together and come up with a solution.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7109682, member: 6801845"] I try to not go out of my way to nerf characters people are having fun with (although I do use point buy to avoid the super stat monsters, which is part of the problem). But that doesn't mean you can't challenge them. In addition to the other advice, I've done a few things to mess with players and paladins [LIST] [*]have the vampire use their dominate ability to have innocents and friends attack the paladin. [*]Give the vampires protection from good spells. [*]Throw more mobs, and swarms. [*]Have multiple waves of bad guys. [*]Set up environmental hazards. [*]Set up a moral dilemma for the paladin and see how they react. If they do something that violates their oath, take away some abilities (but give him a way to get them back). [/LIST] Something to remember is that if you're using the encounter build guidelines from the DMG is that they're just guidelines. I sometimes have "second waves" in the wings that I will bring in if necessary to create the scene that I want. The important thing is not to get into a Player vs DM mentality. It might be fine to curse the paladin as long as it makes sense for the story and it's fun for the player as well as for you. If you really think the paladin is overpowered and can't work around it, talk to your player and see if you can't work together and come up with a solution. [/QUOTE]
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As a DM, can I just say, Screw Paladins :)
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