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As a DM, can I just say, Screw Paladins :)
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<blockquote data-quote="Tormyr" data-source="post: 7110063" data-attributes="member: 6776887"><p>I will say you guys are all doing it wrong...just kidding <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>An Ancients Paladin is one of the best things a party can have. As soon as the paladin in our party got resistance to spell damage, the party would often purposefully stand in "fireball formation" within 10 feet of the paladin. Fireballs and the like would suddenly be, "Saved and Evasion? 0 damage. Saved? 1/4 damage. 1/2, 1/4, 1/4." It made for some good laughs</p><p></p><p>My 5e Age of Worms campaign is wrapping up, and the second to last encounter of the AP was against a CR 20 level 20 Paladin of Kyuss and 4 CR 7 Kyuss Knights against the 4 level 20 PCs (some with an epic boon).</p><p></p><p>The party:</p><p>Half Gnoll Ancients Paladin with an 8 Charisma</p><p>Half Orc GWM Fighter</p><p>Tiefling Wizard</p><p>Human Shadow Monk with 24 AC.</p><p></p><p>I had been feeding the Paladin information that he felt a doom coming. He had gone oathbreaker for story purposes for a while before redeeming himself, and had been having nightmares the last few nights of himself as a fully realized oathbreaker as the time for Kyuss to emerge approached. As they advanced toward Kyuss, he felt the same feeling of doom get closer.</p><p></p><p>The bad guys had been prepped on the PCs tactics. They let the party come in the room, then engaged. The paladin saw the source of the sense of doom in front of him. I narrated that the two paladins' auras visibly clashed and negated each other in the areas they would normally overlap (so if the paladins were within five feet of each other, you would essentially have two half circles). They Kyuss Knights engaged the wizard, and once he used <em>shield</em> to block some incoming attacks, the Kyuss Paladin cast <em>banishment</em> when the wizard would not be able to <em>counterspell</em>. The Half-Gnoll Paladin disappeared, and everyone started to panic a bit. The wizard retreated after being hammered. The fighter was carving through the Kyuss Knights and Kyuss Paladin until the Kyuss Paladin used its channel divinity to cause fear. Suddenly the GWM fighter could no longer approach, and the good paladin was not around to stop the fear. Then the Kyuss Paladin used its 20th level ability and moved on to attack the monk, bringing him to 1 hp with a hit that included a 5d8 smite. The monk soon went down and was hit once for two failed death saves (funny thing, its still hard to hit AC 24 with a CR7 creature even when you have advantage), and the monk went next and failed his final death save.</p><p></p><p>We ended the session right there and will see how it finishes next Tuesday. Knowing my players, they will pull it off and resurrect the monk, but it is going to be dicey in the meantime. I did tell the monk's player to roll up his gnoll hating ranger just in case.</p><p></p><p>Yeah, I would only pull something like this once per campaign. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p></blockquote><p></p>
[QUOTE="Tormyr, post: 7110063, member: 6776887"] I will say you guys are all doing it wrong...just kidding ;) An Ancients Paladin is one of the best things a party can have. As soon as the paladin in our party got resistance to spell damage, the party would often purposefully stand in "fireball formation" within 10 feet of the paladin. Fireballs and the like would suddenly be, "Saved and Evasion? 0 damage. Saved? 1/4 damage. 1/2, 1/4, 1/4." It made for some good laughs My 5e Age of Worms campaign is wrapping up, and the second to last encounter of the AP was against a CR 20 level 20 Paladin of Kyuss and 4 CR 7 Kyuss Knights against the 4 level 20 PCs (some with an epic boon). The party: Half Gnoll Ancients Paladin with an 8 Charisma Half Orc GWM Fighter Tiefling Wizard Human Shadow Monk with 24 AC. I had been feeding the Paladin information that he felt a doom coming. He had gone oathbreaker for story purposes for a while before redeeming himself, and had been having nightmares the last few nights of himself as a fully realized oathbreaker as the time for Kyuss to emerge approached. As they advanced toward Kyuss, he felt the same feeling of doom get closer. The bad guys had been prepped on the PCs tactics. They let the party come in the room, then engaged. The paladin saw the source of the sense of doom in front of him. I narrated that the two paladins' auras visibly clashed and negated each other in the areas they would normally overlap (so if the paladins were within five feet of each other, you would essentially have two half circles). They Kyuss Knights engaged the wizard, and once he used [I]shield[/I] to block some incoming attacks, the Kyuss Paladin cast [I]banishment[/I] when the wizard would not be able to [I]counterspell[/I]. The Half-Gnoll Paladin disappeared, and everyone started to panic a bit. The wizard retreated after being hammered. The fighter was carving through the Kyuss Knights and Kyuss Paladin until the Kyuss Paladin used its channel divinity to cause fear. Suddenly the GWM fighter could no longer approach, and the good paladin was not around to stop the fear. Then the Kyuss Paladin used its 20th level ability and moved on to attack the monk, bringing him to 1 hp with a hit that included a 5d8 smite. The monk soon went down and was hit once for two failed death saves (funny thing, its still hard to hit AC 24 with a CR7 creature even when you have advantage), and the monk went next and failed his final death save. We ended the session right there and will see how it finishes next Tuesday. Knowing my players, they will pull it off and resurrect the monk, but it is going to be dicey in the meantime. I did tell the monk's player to roll up his gnoll hating ranger just in case. Yeah, I would only pull something like this once per campaign. :devil: [/QUOTE]
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As a DM, can I just say, Screw Paladins :)
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