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General Tabletop Discussion
*Dungeons & Dragons
As a DM cleric spells to watch out for in 5e?
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<blockquote data-quote="ECMO3" data-source="post: 8606704" data-attributes="member: 7030563"><p>I have never had a problem with this, either as a player or as a DM.</p><p></p><p>I think RAW discussion on actions is appropriate here and should fix this. If a person says <em>"I look for secret doors"</em>, then the cleric says <em>"I cast guidance"</em> that is fine they can both do it, but guidance is an action to cast, not a reaction, so out of initiative the check happens before the spell is cast. In initiative guidance can only be cast on the cleric's turn unless he readies an action to cast it or has warcaster and the person he wants to cast it on caused an AOO. </p><p></p><p>Also keep in mind it is concentration, so things like Hex, Hunters Mark, Pass Without Trace will drop if you cast it out of combat and in combat spirit guardians, moonbeam, faerie fire spike growth etc are going to drop when you cast it.</p><p></p><p>In one of the games I am playing now my Ranger has guidance. When I do something I will often say <em>"I cast guidance and then look for a secret door" </em>When it is other players occasionally they will ask for it before they try something and if they do I will either give it to them or remind them <em>"I am concentrating on pass without trace"</em>. I will also mention it before we decide on something if we are planning that is going to require checks<em> "I can cast guidance on everyone as they climb across the rickety rope bridge one-by-one and then I can cast it on myself and go last"</em></p></blockquote><p></p>
[QUOTE="ECMO3, post: 8606704, member: 7030563"] I have never had a problem with this, either as a player or as a DM. I think RAW discussion on actions is appropriate here and should fix this. If a person says [I]"I look for secret doors"[/I], then the cleric says [I]"I cast guidance"[/I] that is fine they can both do it, but guidance is an action to cast, not a reaction, so out of initiative the check happens before the spell is cast. In initiative guidance can only be cast on the cleric's turn unless he readies an action to cast it or has warcaster and the person he wants to cast it on caused an AOO. Also keep in mind it is concentration, so things like Hex, Hunters Mark, Pass Without Trace will drop if you cast it out of combat and in combat spirit guardians, moonbeam, faerie fire spike growth etc are going to drop when you cast it. In one of the games I am playing now my Ranger has guidance. When I do something I will often say [I]"I cast guidance and then look for a secret door" [/I]When it is other players occasionally they will ask for it before they try something and if they do I will either give it to them or remind them [I]"I am concentrating on pass without trace"[/I]. I will also mention it before we decide on something if we are planning that is going to require checks[I] "I can cast guidance on everyone as they climb across the rickety rope bridge one-by-one and then I can cast it on myself and go last"[/I] [/QUOTE]
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As a DM cleric spells to watch out for in 5e?
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